swiftship/internal/skills/data/ui/animations/SKILL.md
Animation enforcement: containment, modifier order, timing, performance, and transition safety. Use when implementing UI patterns related to animations.
npx skillsauth add abdullah4ai/apple-dev-docs animationsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Enforce safe, performant animations that never escape their parent bounds.
CONTAINMENT (CRITICAL): Animated content inside a container (card, row, sheet, etc.) MUST NOT overflow its parent. Apply containment modifiers on the PARENT that clips:
// CORRECT — compositingGroup flattens, clipped constrains
CardContainer {
AnimatedContent()
.transition(.scale.combined(with: .opacity))
}
.compositingGroup()
.clipped()
// WRONG — animated child overflows parent during transition
CardContainer {
AnimatedContent()
.transition(.move(edge: .bottom))
}
// No containment — content renders outside CardContainer
WHY .compositingGroup().clipped():
WHEN TO APPLY CONTAINMENT:
WHEN CONTAINMENT IS NOT NEEDED:
MODIFIER ORDER:
// CORRECT — animation AFTER layout, containment on parent
VStack {
content
.offset(y: animating ? -20 : 0)
.opacity(animating ? 0 : 1)
.animation(.spring(duration: 0.4), value: animating)
}
.compositingGroup()
.clipped()
// WRONG — animation before layout modifiers
content
.animation(.spring, value: state)
.padding()
.frame(maxWidth: .infinity)
PREFER GPU TRANSFORMS:
// GOOD — GPU transform, no layout hit
Text("Hello")
.scaleEffect(isPressed ? 0.95 : 1.0)
.animation(.spring(duration: 0.2), value: isPressed)
// BAD — layout-driven animation
Text("Hello")
.padding(isPressed ? 10 : 16)
.animation(.spring, value: isPressed)
TIMING CURVES:
TRANSITIONS:
// CORRECT
withAnimation(.spring(duration: 0.3)) {
showDetail.toggle()
}
// In body:
if showDetail {
DetailView()
.transition(.opacity.combined(with: .move(edge: .bottom)))
}
// WRONG — animation inside the conditional
if showDetail {
DetailView()
.animation(.spring, value: showDetail) // too late
}
ANIMATION SCOPE:
// CORRECT — scoped to specific value
.animation(.easeInOut(duration: 0.2), value: isSelected)
// WRONG — unscoped, animates everything
.animation(.easeInOut)
LIST AND SCROLL ANIMATIONS:
List {
ForEach(items) { item in
ItemRow(item: item)
}
}
.animation(.spring(duration: 0.3), value: items.count)
PHASE AND KEYFRAME (iOS 17+):
// Phase animation with containment
PhaseAnimator([false, true]) { phase in
Icon()
.scaleEffect(phase ? 1.1 : 1.0)
.opacity(phase ? 1.0 : 0.7)
}
.compositingGroup()
.clipped()
tools
Apple platform skill for docs, WWDC lookup, App Store Connect work, and SwiftUI app generation. Use repo-local `node cli.js` for Apple docs and WWDC search, `appledev store` for App Store Connect workflows, and `appledev build` for app scaffolding or fix loops on macOS. USE WHEN: Apple APIs, WWDC sessions, TestFlight/App Store tasks, or building/fixing Apple-platform apps. DON'T USE WHEN: non-Apple platforms, generic backend work, or general web research. EDGE CASES: docs-only queries use `node cli.js` in this repo, not `appledev`; release workflows use `appledev store`; app scaffolding uses `appledev build`; rules-only requests can read `references/ios-rules/` or `references/swiftui-guides/` progressively without invoking binaries.
tools
All-in-one Apple developer skill with three integrated tools shipped as a single unified binary. (1) Documentation search across Apple frameworks, symbols, and 1,267 WWDC sessions from 2014-2025. No credentials needed. (2) App Store Connect CLI with 120+ commands covering builds (find/wait/upload), TestFlight, pre-submission validate, submissions, signing, subscriptions (family-sharable), IAP, analytics, Xcode Cloud, metadata workflows, release pipeline dashboard, insights, win-back offers, promoted purchases, product pages, nominations, accessibility declarations, pre-orders, pricing filters, localizations update, diff, webhooks with local receiver, workflow automation, and more. Requires App Store Connect API key. (3) Multi-platform app builder (iOS/watchOS/tvOS/iPad/macOS/visionOS) that generates complete Swift/SwiftUI apps from natural language with auto-fix, simulator launch, interactive chat mode, and open-in-Xcode. Requires an LLM API key and Xcode. Includes 38 iOS development rules and 12 SwiftUI best practice guides for Liquid Glass, navigation, state management, and modern APIs. All three tools ship as one binary (appledev). USE WHEN: Apple API docs, App Store Connect management, WWDC lookup, or building iOS/watchOS/tvOS/macOS/visionOS apps from scratch. DON'T USE WHEN: non-Apple platforms or general coding.
testing
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development
watchOS haptic feedback: WKInterfaceDevice preset haptic types for wrist-based feedback. Use when implementing watchOS-specific patterns related to haptics.