superpowers/writing-plans/SKILL.md
Use when you have a spec or requirements for a multi-step task, before touching code
npx skillsauth add abanoub-ashraf/manus-skills-import writing-plansInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Write comprehensive implementation plans assuming the engineer has zero context for our codebase and questionable taste. Document everything they need to know: which files to touch for each task, code, testing, docs they might need to check, how to test it. Give them the whole plan as bite-sized tasks. DRY. YAGNI. TDD. Frequent commits.
Assume they are a skilled developer, but know almost nothing about our toolset or problem domain. Assume they don't know good test design very well.
Announce at start: "I'm using the writing-plans skill to create the implementation plan."
Context: This should be run in a dedicated worktree (created by brainstorming skill).
Save plans to: docs/superpowers/plans/YYYY-MM-DD-<feature-name>.md
If the spec covers multiple independent subsystems, it should have been broken into sub-project specs during brainstorming. If it wasn't, suggest breaking this into separate plans — one per subsystem. Each plan should produce working, testable software on its own.
Before defining tasks, map out which files will be created or modified and what each one is responsible for. This is where decomposition decisions get locked in.
This structure informs the task decomposition. Each task should produce self-contained changes that make sense independently.
Each step is one action (2-5 minutes):
Every plan MUST start with this header:
# [Feature Name] Implementation Plan
> **For agentic workers:** REQUIRED: Use superpowers:subagent-driven-development (if subagents available) or superpowers:executing-plans to implement this plan. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** [One sentence describing what this builds]
**Architecture:** [2-3 sentences about approach]
**Tech Stack:** [Key technologies/libraries]
---
### Task N: [Component Name]
**Files:**
- Create: `exact/path/to/file.py`
- Modify: `exact/path/to/existing.py:123-145`
- Test: `tests/exact/path/to/test.py`
- [ ] **Step 1: Write the failing test**
```python
def test_specific_behavior():
result = function(input)
assert result == expected
```
- [ ] **Step 2: Run test to verify it fails**
Run: `pytest tests/path/test.py::test_name -v`
Expected: FAIL with "function not defined"
- [ ] **Step 3: Write minimal implementation**
```python
def function(input):
return expected
```
- [ ] **Step 4: Run test to verify it passes**
Run: `pytest tests/path/test.py::test_name -v`
Expected: PASS
- [ ] **Step 5: Commit**
```bash
git add tests/path/test.py src/path/file.py
git commit -m "feat: add specific feature"
```
After completing each chunk of the plan:
Chunk boundaries: Use ## Chunk N: <name> headings to delimit chunks. Each chunk should be ≤1000 lines and logically self-contained.
Review loop guidance:
After saving the plan:
"Plan complete and saved to docs/superpowers/plans/<filename>.md. Ready to execute?"
Execution path depends on harness capabilities:
If harness has subagents (Claude Code, etc.):
If harness does NOT have subagents:
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes