superpowers/verification-before-completion/SKILL.md
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands and confirming output before making any success claims; evidence before assertions always
npx skillsauth add abanoub-ashraf/manus-skills-import verification-before-completionInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Claiming work is complete without verification is dishonesty, not efficiency.
Core principle: Evidence before claims, always.
Violating the letter of this rule is violating the spirit of this rule.
NO COMPLETION CLAIMS WITHOUT FRESH VERIFICATION EVIDENCE
If you haven't run the verification command in this message, you cannot claim it passes.
BEFORE claiming any status or expressing satisfaction:
1. IDENTIFY: What command proves this claim?
2. RUN: Execute the FULL command (fresh, complete)
3. READ: Full output, check exit code, count failures
4. VERIFY: Does output confirm the claim?
- If NO: State actual status with evidence
- If YES: State claim WITH evidence
5. ONLY THEN: Make the claim
Skip any step = lying, not verifying
| Claim | Requires | Not Sufficient | |-------|----------|----------------| | Tests pass | Test command output: 0 failures | Previous run, "should pass" | | Linter clean | Linter output: 0 errors | Partial check, extrapolation | | Build succeeds | Build command: exit 0 | Linter passing, logs look good | | Bug fixed | Test original symptom: passes | Code changed, assumed fixed | | Regression test works | Red-green cycle verified | Test passes once | | Agent completed | VCS diff shows changes | Agent reports "success" | | Requirements met | Line-by-line checklist | Tests passing |
| Excuse | Reality | |--------|---------| | "Should work now" | RUN the verification | | "I'm confident" | Confidence ≠ evidence | | "Just this once" | No exceptions | | "Linter passed" | Linter ≠ compiler | | "Agent said success" | Verify independently | | "I'm tired" | Exhaustion ≠ excuse | | "Partial check is enough" | Partial proves nothing | | "Different words so rule doesn't apply" | Spirit over letter |
Tests:
✅ [Run test command] [See: 34/34 pass] "All tests pass"
❌ "Should pass now" / "Looks correct"
Regression tests (TDD Red-Green):
✅ Write → Run (pass) → Revert fix → Run (MUST FAIL) → Restore → Run (pass)
❌ "I've written a regression test" (without red-green verification)
Build:
✅ [Run build] [See: exit 0] "Build passes"
❌ "Linter passed" (linter doesn't check compilation)
Requirements:
✅ Re-read plan → Create checklist → Verify each → Report gaps or completion
❌ "Tests pass, phase complete"
Agent delegation:
✅ Agent reports success → Check VCS diff → Verify changes → Report actual state
❌ Trust agent report
From 24 failure memories:
ALWAYS before:
Rule applies to:
No shortcuts for verification.
Run the command. Read the output. THEN claim the result.
This is non-negotiable.
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes