pipeline/SKILL.md
Configurable pipeline orchestrator for sequencing stages
npx skillsauth add abanoub-ashraf/manus-skills-import pipelineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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$pipeline is the configurable pipeline orchestrator for OMX. It sequences stages
through a uniform PipelineStage interface, with state persistence and resume support.
The canonical OMX pipeline sequences:
RALPLAN (consensus planning) -> team-exec (Codex CLI workers) -> ralph-verify (architect verification)
Pipeline parameters are configurable per run:
| Parameter | Default | Description |
|-----------|---------|-------------|
| maxRalphIterations | 10 | Ralph verification iteration ceiling |
| workerCount | 2 | Number of Codex CLI team workers |
| agentType | executor | Agent type for team workers |
Every stage implements the PipelineStage interface:
interface PipelineStage {
readonly name: string;
run(ctx: StageContext): Promise<StageResult>;
canSkip?(ctx: StageContext): boolean;
}
Stages receive a StageContext with accumulated artifacts from prior stages and
return a StageResult with status, artifacts, and duration.
prd-*.md plan already exists.Pipeline state persists via the ModeState system at .omx/state/pipeline-state.json.
The HUD renders pipeline phase automatically. Resume is supported from the last incomplete stage.
state_write({mode: "pipeline", active: true, current_phase: "stage:ralplan"})state_write({mode: "pipeline", current_phase: "stage:<name>"})state_write({mode: "pipeline", active: false, current_phase: "complete"})import {
runPipeline,
createAutopilotPipelineConfig,
createRalplanStage,
createTeamExecStage,
createRalphVerifyStage,
} from './pipeline/index.js';
const config = createAutopilotPipelineConfig('build feature X', {
stages: [
createRalplanStage(),
createTeamExecStage({ workerCount: 3, agentType: 'executor' }),
createRalphVerifyStage({ maxIterations: 15 }),
],
});
const result = await runPipeline(config);
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes