pdf/SKILL.md
Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.
npx skillsauth add abanoub-ashraf/manus-skills-import pdfInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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pdftoppm if available.reportlab to generate PDFs when creating new documents.pdfplumber (or pypdf) for text extraction and quick checks; do not rely on it for layout fidelity.tmp/pdfs/ for intermediate files; delete when done.output/pdf/ when working in this repo.Prefer uv for dependency management.
Python packages:
uv pip install reportlab pdfplumber pypdf
If uv is unavailable:
python3 -m pip install reportlab pdfplumber pypdf
System tools (for rendering):
# macOS (Homebrew)
brew install poppler
# Ubuntu/Debian
sudo apt-get install -y poppler-utils
If installation isn't possible in this environment, tell the user which dependency is missing and how to install it locally.
No required environment variables.
pdftoppm -png $INPUT_PDF $OUTPUT_PREFIX
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes