omx-setup/SKILL.md
Setup and configure oh-my-codex using current CLI behavior
npx skillsauth add abanoub-ashraf/manus-skills-import omx-setupInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill when users want to install or refresh oh-my-codex for the current project plus user-level OMX directories.
omx setup [--force] [--dry-run] [--verbose] [--scope <user|project>]
Supported setup flags (current implementation):
--force: overwrite/reinstall managed artifacts where applicable--dry-run: print actions without mutating files--verbose: print per-file/per-step details--scope: choose install scope (user, project)omx setup performs these steps:
--scope explicit value./.omx/setup-scope.json (with automatic migration of legacy values)user)user (safe for CI/tests)dist/mcp/state-server.js./AGENTS.md from templates/AGENTS.md (or skip when existing and no force)./.omx/hud-config.jsonomx setup only prompts for scope when no scope is provided/persisted and stdin/stdout are TTY../AGENTS.md (project root).AGENTS.md exists and --force is not used, interactive TTY runs ask whether to overwrite. Non-interactive runs preserve the file.user: user directories (~/.codex, ~/.agents/skills, ~/.omx/agents)project: local directories (./.codex, ./.agents/skills, ./.omx/agents)project, omx launch automatically uses CODEX_HOME=./.codex unless user explicitly overrides CODEX_HOME.--force, AGENTS overwrite may still be skipped if an active OMX session is detected (safety guard).project-local) are automatically migrated to project with a one-time warning.omx setup --force --verbose
omx doctor
From omx doctor, expect:
.omx/state existsconfig.toml (~/.codex/config.toml or ./.codex/config.toml)npm run build
omx points to another install, run local entrypoint:node bin/omx.js setup --force --verbose
node bin/omx.js doctor
--force, stop active OMX session and rerun setup.development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes