macos-spm-app-packaging/SKILL.md
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
npx skillsauth add abanoub-ashraf/manus-skills-import macos-spm-app-packagingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.
Bootstrap the project folder
assets/templates/bootstrap/ into a new repo.MyApp in Package.swift, Sources/MyApp/, and version.env.APP_NAME, BUNDLE_ID, and versions.Build, package, and run the bootstrapped app
assets/templates/ into your repo (for example, Scripts/).swift build and swift test.Scripts/package_app.sh.Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh.Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh.Shortest path from bootstrap to a running app:
# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env
# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh
# 3. Build and launch
swift build
Scripts/compile_and_run.sh
Run these after key steps to catch failures early before proceeding to the next stage.
After packaging (Scripts/package_app.sh):
# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents
# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp
After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):
# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app
# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app
After notarization and stapling:
# Confirm the staple ticket is attached
stapler validate build/HelloApp.app
# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app
| Symptom | Likely Cause | Recovery |
|---|---|---|
| The software asset has already been uploaded | Duplicate submission for same version | Bump BUILD_NUMBER in version.env and repackage. |
| Package Invalid: Invalid Code Signing Entitlements | Entitlements in .entitlements file don't match provisioning | Audit entitlements against Apple's allowed set; remove unsupported keys. |
| The executable does not have the hardened runtime enabled | Missing --options runtime flag in codesign invocation | Edit sign-and-notarize.sh to add --options runtime to all codesign calls. |
| Notarization hangs / no status email | xcrun notarytool network or credential issue | Run xcrun notarytool history to check status; re-export App Store Connect API key if expired. |
| stapler validate fails after successful notarization | Ticket not yet propagated | Wait ~60 s, then re-run xcrun stapler staple. |
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update.MENU_BAR_APP=1 when packaging to emit LSUIElement in Info.plist.development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes