fal-kling-o3/SKILL.md
Generate images and videos with Kling O3 — Kling's most powerful model family. Text-to-image, text-to-video, image-to-video, and video-to-video editing. Use when the user requests "Kling", "Kling O3", "Best quality video", "Kling image", "Kling video editing".
npx skillsauth add abanoub-ashraf/manus-skills-import fal-kling-o3Install this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Kling O3 is Kling's most powerful model family — covering image generation, text-to-video, image-to-video, and video-to-video editing/remix. Two tiers: Standard (faster, cheaper) and Pro (highest quality).
| Script | Purpose |
|--------|---------|
| kling-generate.sh | Generate images with Kling O3 |
| kling-video.sh | Generate or edit videos with Kling O3 |
./scripts/kling-generate.sh --prompt "A samurai standing on a cliff at sunset, cinematic lighting"
./scripts/kling-video.sh --prompt "A drone shot flying over a tropical island at golden hour" --mode text-to-video
./scripts/kling-video.sh --image-url "https://example.com/photo.jpg" --prompt "Camera slowly zooms in" --mode image-to-video
./scripts/kling-video.sh --video-url "https://example.com/video.mp4" --prompt "Change the sky to a starry night" --mode edit
./scripts/kling-video.sh --video-url "https://example.com/video.mp4" --prompt "Transform into watercolor painting style" --mode remix
| Argument | Description | Required |
|----------|-------------|----------|
| --prompt / -p | Image description | Yes |
| --aspect-ratio | square, landscape, portrait, widescreen | No (default: square) |
| --param | Extra param as key=value (repeatable) | No |
| Argument | Description | Required |
|----------|-------------|----------|
| --prompt / -p | Description or edit instructions | Yes |
| --mode | text-to-video, image-to-video, edit, remix | Yes |
| --image-url | Image URL (for image-to-video) | For I2V |
| --video-url | Video URL (for edit/remix) | For edit/remix |
| --tier | standard or pro (default: pro) | No |
| --param | Extra param as key=value (repeatable) | No |
| Endpoint | Tier |
|----------|------|
| fal-ai/kling-image/o3/text-to-image | Pro (only tier) |
| Endpoint | Tier | Mode |
|----------|------|------|
| fal-ai/kling-video/o3/standard/text-to-video | Standard | Text → Video |
| fal-ai/kling-video/o3/pro/text-to-video | Pro | Text → Video |
| fal-ai/kling-video/o3/standard/image-to-video | Standard | Image → Video |
| fal-ai/kling-video/o3/pro/image-to-video | Pro | Image → Video |
| Endpoint | Tier | Mode |
|----------|------|------|
| fal-ai/kling-video/o3/standard/video-to-video/edit | Standard | Content editing |
| fal-ai/kling-video/o3/pro/video-to-video/edit | Pro | Content editing |
| fal-ai/kling-video/o3/standard/video-to-video/reference | Standard | Style remix |
| fal-ai/kling-video/o3/pro/video-to-video/reference | Pro | Style remix |
{
"images": [{"url": "https://fal.media/files/...", "content_type": "image/png"}],
"video": {"url": "https://fal.media/files/...", "content_type": "video/mp4"}
}
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes