ask-gemini/SKILL.md
Ask Gemini via local CLI and capture a reusable artifact
npx skillsauth add abanoub-ashraf/manus-skills-import ask-geminiInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use the locally installed Gemini CLI as a direct external advisor for brainstorming, design feedback, and second opinions.
/ask-gemini <question or task>
Run Gemini through the canonical OMX CLI command path (no MCP routing):
omx ask gemini "{{ARGUMENTS}}"
Exact non-interactive Gemini CLI command from gemini --help:
gemini -p "{{ARGUMENTS}}"
# equivalent: gemini --prompt "{{ARGUMENTS}}"
If needed, adapt to the user's installed Gemini CLI variant while keeping local execution as the default path.
Legacy compatibility entrypoints (./scripts/ask-gemini.sh, npm run ask:gemini -- ...) are transitional wrappers.
If gemini is not found, do not switch to MCP.
Instead:
gemini --version
After local execution, save a markdown artifact to:
.omx/artifacts/gemini-<slug>-<timestamp>.md
Minimum artifact sections:
Task: {{ARGUMENTS}}
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes