npx skillsauth add abanoub-ashraf/manus-skills-import analyzeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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<Use_When>
<Do_Not_Use_When>
ralph insteadplan skill insteadexplore agent instead<Why_This_Exists> Deep investigation requires a different approach than quick lookups or code changes. Analysis tasks need broad context gathering, cross-file reasoning, and structured findings. Routing these to the architect agent or Codex ensures the right level of depth without the overhead of a full planning or execution workflow. </Why_This_Exists>
<Execution_Policy>
<Tool_Usage>
ToolSearch("mcp") to discover deferred MCP toolsask_codex with agent_role: "architect" as the preferred analysis routecontext_files with all relevant source files for grounded analysisspawn_sub_agent(subagent_type="oh-my-codex:architect", model="opus", ...) as fallback when ToolSearch finds no MCP tools or Codex is unavailableexplore agent first to identify relevant files before routing to architect
</Tool_Usage><Escalation_And_Stop_Conditions>
ralph or executor for the fix<Final_Checklist>
Task: {{ARGUMENTS}}
development
Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop.
data-ai
Design and implement SwiftUI views, components, and app architecture. Use when creating new SwiftUI views, implementing MVVM/TCA patterns, managing state with @Observable, @State, @Binding, or @Environment, designing navigation flows, or structuring iOS app architecture. Triggers on SwiftUI, view model, state management, navigation, coordinator pattern.
development
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
testing
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes