library/specializations/game-development/skills/unreal-sequencer/SKILL.md
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
npx skillsauth add a5c-ai/babysitter unreal-sequencerInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Sequencer for cinematics and cutscenes in Unreal Engine.
This skill provides capabilities for creating cinematics using Unreal's Sequencer, including camera work, actor animation, and event triggering.
// Play sequence from code
ULevelSequence* Sequence = LoadSequence();
ALevelSequenceActor* SequenceActor;
ULevelSequencePlayer* Player =
ULevelSequencePlayer::CreateLevelSequencePlayer(
GetWorld(),
Sequence,
FMovieSceneSequencePlaybackSettings(),
SequenceActor
);
Player->Play();
1. Add Event Track to sequence
2. Add key at desired time
3. Create event in blueprint
4. Bind event to function
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