library/specializations/game-development/skills/unreal-networking/SKILL.md
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
npx skillsauth add a5c-ai/babysitter unreal-networkingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Multiplayer networking for Unreal Engine.
This skill provides capabilities for implementing multiplayer games using Unreal's built-in networking system.
UPROPERTY(ReplicatedUsing=OnRep_Health)
float Health;
UFUNCTION()
void OnRep_Health()
{
// Called on clients when Health changes
UpdateHealthUI();
}
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
DOREPLIFETIME(AMyCharacter, Health);
}
UFUNCTION(Server, Reliable, WithValidation)
void Server_Fire(FVector Location, FRotator Rotation);
bool Server_Fire_Validate(FVector Location, FRotator Rotation)
{
return true; // Add validation
}
void Server_Fire_Implementation(FVector Location, FRotator Rotation)
{
// Execute on server
}
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