library/specializations/game-development/skills/unreal-metasounds/SKILL.md
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
npx skillsauth add a5c-ai/babysitter unreal-metasoundsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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MetaSounds procedural audio system for Unreal Engine.
This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
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