library/specializations/game-development/skills/unreal-materials/SKILL.md
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
npx skillsauth add a5c-ai/babysitter unreal-materialsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Material development using Unreal Engine's Material Editor.
This skill provides capabilities for creating materials in Unreal Engine, including PBR workflows, material instances, and custom shader development.
1. Create Material Parameter Collection
2. Define scalar/vector parameters
3. Reference in materials
4. Update from Blueprint/C++
UMaterialInstanceDynamic* DynMat =
UMaterialInstanceDynamic::Create(BaseMaterial, this);
DynMat->SetScalarParameterValue(FName("Damage"), DamageAmount);
MeshComponent->SetMaterial(0, DynMat);
1. Create Material Layer asset
2. Define layer parameters
3. Create Material Layer Blend
4. Configure blending
5. Use in Material
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