library/specializations/game-development/skills/unreal-cpp/SKILL.md
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
npx skillsauth add a5c-ai/babysitter unreal-cppInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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C++ programming for Unreal Engine development.
This skill provides capabilities for implementing Unreal Engine gameplay and systems using C++, including the reflection system, macros, and engine integration.
UCLASS()
class MYGAME_API AMyCharacter : public ACharacter
{
GENERATED_BODY()
public:
AMyCharacter();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float Health = 100.f;
UFUNCTION(BlueprintCallable, Category = "Combat")
void TakeDamage(float Damage);
protected:
virtual void BeginPlay() override;
virtual void Tick(float DeltaTime) override;
};
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class MYGAME_API UHealthComponent : public UActorComponent
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FOnHealthChanged OnHealthChanged;
UFUNCTION(BlueprintCallable)
void ModifyHealth(float Delta);
private:
UPROPERTY(EditDefaultsOnly)
float MaxHealth = 100.f;
float CurrentHealth;
};
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