library/specializations/game-development/skills/unity-ui-toolkit/SKILL.md
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
npx skillsauth add a5c-ai/babysitter unity-ui-toolkitInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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UI Toolkit development for Unity runtime and editor interfaces.
This skill provides capabilities for building user interfaces using Unity's UI Toolkit, including UXML templates, USS styling, and custom visual elements.
<ui:UXML xmlns:ui="UnityEngine.UIElements">
<ui:VisualElement class="container">
<ui:Label name="health-label" text="Health: 100" />
<ui:ProgressBar name="health-bar" value="100" />
<ui:Button name="heal-button" text="Heal" />
</ui:VisualElement>
</ui:UXML>
.container {
flex-direction: column;
padding: 10px;
background-color: rgba(0, 0, 0, 0.8);
}
#health-bar {
height: 20px;
margin: 5px 0;
}
#heal-button:hover {
background-color: #4CAF50;
}
public class HealthUI : MonoBehaviour
{
[SerializeField] private UIDocument uiDocument;
private ProgressBar healthBar;
void Start()
{
var root = uiDocument.rootVisualElement;
healthBar = root.Q<ProgressBar>("health-bar");
root.Q<Button>("heal-button").clicked += OnHealClicked;
}
void OnHealClicked() { /* Handle heal */ }
}
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