library/specializations/game-development/skills/unity-physics/SKILL.md
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
npx skillsauth add a5c-ai/babysitter unity-physicsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Physics system configuration and implementation in Unity.
This skill provides capabilities for implementing physics-based gameplay using Unity's physics systems (PhysX 3D and Box2D 2D).
public class PhysicsObject : MonoBehaviour
{
private Rigidbody rb;
void Awake()
{
rb = GetComponent<Rigidbody>();
rb.interpolation = RigidbodyInterpolation.Interpolate;
rb.collisionDetectionMode = CollisionDetectionMode.Continuous;
}
void FixedUpdate()
{
rb.AddForce(Vector3.forward * 10f, ForceMode.Force);
}
}
public bool CheckGround(out RaycastHit hit)
{
return Physics.Raycast(
transform.position,
Vector3.down,
out hit,
1.1f,
groundLayer,
QueryTriggerInteraction.Ignore
);
}
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