library/specializations/game-development/skills/unity-input-system/SKILL.md
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
npx skillsauth add a5c-ai/babysitter unity-input-systemInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
New Input System configuration and implementation for Unity.
This skill provides capabilities for implementing Unity's New Input System, including action maps, device support, and cross-platform input handling.
// Generated PlayerInput class usage
public class PlayerController : MonoBehaviour
{
private PlayerInputActions inputActions;
void Awake()
{
inputActions = new PlayerInputActions();
}
void OnEnable()
{
inputActions.Gameplay.Enable();
inputActions.Gameplay.Jump.performed += OnJump;
inputActions.Gameplay.Move.performed += OnMove;
}
void OnDisable()
{
inputActions.Gameplay.Disable();
}
void OnJump(InputAction.CallbackContext ctx)
{
// Handle jump
}
void OnMove(InputAction.CallbackContext ctx)
{
Vector2 movement = ctx.ReadValue<Vector2>();
}
}
public void StartRebinding(InputAction action)
{
action.PerformInteractiveRebinding()
.WithControlsExcluding("Mouse")
.OnComplete(operation => {
operation.Dispose();
SaveBindings();
})
.Start();
}
development
Model documentation skill for generating model cards following Google's model card framework.
development
MLflow integration skill for experiment tracking, model registry, and artifact management. Enables LLMs to log experiments, compare runs, manage model lifecycle, and retrieve artifacts through the MLflow API.
data-ai
LIME-based local explanation skill for individual predictions across tabular, text, and image data.
devops
Kubeflow Pipelines skill for ML workflow orchestration, component management, and Kubernetes-native ML.