library/specializations/game-development/skills/unity-hdrp/SKILL.md
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
npx skillsauth add a5c-ai/babysitter unity-hdrpInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
High Definition Render Pipeline configuration for high-fidelity graphics in Unity.
This skill provides capabilities for configuring and extending Unity's High Definition Render Pipeline, enabling ray tracing, volumetric effects, and AAA-quality graphics.
// Configure HDRP Lit material
var material = new Material(Shader.Find("HDRP/Lit"));
material.SetFloat("_Metallic", 0.8f);
material.SetFloat("_Smoothness", 0.9f);
material.EnableKeyword("_NORMALMAP");
1. Create Volume (Global or Local)
2. Add Volume Profile
3. Add overrides (Fog, Exposure, etc.)
4. Configure priority and blend distance
development
Model documentation skill for generating model cards following Google's model card framework.
development
MLflow integration skill for experiment tracking, model registry, and artifact management. Enables LLMs to log experiments, compare runs, manage model lifecycle, and retrieve artifacts through the MLflow API.
data-ai
LIME-based local explanation skill for individual predictions across tabular, text, and image data.
devops
Kubeflow Pipelines skill for ML workflow orchestration, component management, and Kubernetes-native ML.