library/specializations/game-development/skills/unity-ecs/SKILL.md
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
npx skillsauth add a5c-ai/babysitter unity-ecsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Data-Oriented Technology Stack (DOTS) and Entity Component System development for Unity.
This skill provides capabilities for implementing high-performance gameplay systems using Unity's Entity Component System, Jobs System, and Burst compiler.
public struct MoveSpeed : IComponentData
{
public float Value;
}
public struct Velocity : IComponentData
{
public float3 Value;
}
[BurstCompile]
public partial struct MovementSystem : ISystem
{
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
float deltaTime = SystemAPI.Time.DeltaTime;
foreach (var (transform, velocity) in
SystemAPI.Query<RefRW<LocalTransform>, RefRO<Velocity>>())
{
transform.ValueRW.Position += velocity.ValueRO.Value * deltaTime;
}
}
}
[BurstCompile]
public partial struct MovementJob : IJobEntity
{
public float DeltaTime;
void Execute(ref LocalTransform transform, in Velocity velocity)
{
transform.Position += velocity.Value * DeltaTime;
}
}
development
Model documentation skill for generating model cards following Google's model card framework.
development
MLflow integration skill for experiment tracking, model registry, and artifact management. Enables LLMs to log experiments, compare runs, manage model lifecycle, and retrieve artifacts through the MLflow API.
data-ai
LIME-based local explanation skill for individual predictions across tabular, text, and image data.
devops
Kubeflow Pipelines skill for ML workflow orchestration, component management, and Kubernetes-native ML.