library/specializations/game-development/skills/unity-cinemachine/SKILL.md
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
npx skillsauth add a5c-ai/babysitter unity-cinemachineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Procedural camera system using Unity Cinemachine.
This skill provides capabilities for implementing dynamic camera systems using Cinemachine, including virtual cameras, camera blending, and cinematic sequences.
// Configure in editor or via script
var vcam = GetComponent<CinemachineVirtualCamera>();
vcam.Follow = playerTransform;
vcam.LookAt = playerTransform;
// Framing Transposer settings
var transposer = vcam.GetCinemachineComponent<CinemachineFramingTransposer>();
transposer.m_ScreenX = 0.5f;
transposer.m_ScreenY = 0.4f;
public void TriggerShake(float intensity, float duration)
{
var noise = vcam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
noise.m_AmplitudeGain = intensity;
StartCoroutine(ResetShake(duration));
}
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