library/specializations/game-development/skills/unity-animation/SKILL.md
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
npx skillsauth add a5c-ai/babysitter unity-animationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Animation system implementation and configuration in Unity.
This skill provides capabilities for implementing character and object animation using Unity's Animator, Animation Rigging, and Timeline systems.
public class CharacterAnimator : MonoBehaviour
{
private Animator animator;
private static readonly int SpeedHash = Animator.StringToHash("Speed");
private static readonly int JumpTrigger = Animator.StringToHash("Jump");
void Update()
{
float speed = GetMovementSpeed();
animator.SetFloat(SpeedHash, speed, 0.1f, Time.deltaTime);
if (Input.GetButtonDown("Jump"))
{
animator.SetTrigger(JumpTrigger);
}
}
}
[RequireComponent(typeof(RigBuilder))]
public class AimRig : MonoBehaviour
{
[SerializeField] private MultiAimConstraint aimConstraint;
[SerializeField] private Transform aimTarget;
public void SetAimWeight(float weight)
{
aimConstraint.weight = weight;
}
}
development
Model documentation skill for generating model cards following Google's model card framework.
development
MLflow integration skill for experiment tracking, model registry, and artifact management. Enables LLMs to log experiments, compare runs, manage model lifecycle, and retrieve artifacts through the MLflow API.
data-ai
LIME-based local explanation skill for individual predictions across tabular, text, and image data.
devops
Kubeflow Pipelines skill for ML workflow orchestration, component management, and Kubernetes-native ML.