library/specializations/game-development/skills/unity-addressables/SKILL.md
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
npx skillsauth add a5c-ai/babysitter unity-addressablesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Addressable asset management system for Unity projects.
This skill provides capabilities for implementing Unity's Addressables system for efficient asset management, remote content delivery, and memory optimization.
// Load by address
var handle = Addressables.LoadAssetAsync<GameObject>("Prefabs/Player");
handle.Completed += (op) => {
GameObject player = op.Result;
Instantiate(player);
};
// Load by label
var allEnemies = await Addressables.LoadAssetsAsync<GameObject>(
"enemies",
(enemy) => { /* callback per asset */ }
);
// Release when done
Addressables.Release(handle);
// Instance management
var instance = await Addressables.InstantiateAsync("Prefabs/Bullet");
// Later...
Addressables.ReleaseInstance(instance);
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