library/specializations/game-development/skills/godot-physics/SKILL.md
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
npx skillsauth add a5c-ai/babysitter godot-physicsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Physics system implementation for Godot Engine.
This skill provides capabilities for implementing physics-based gameplay in Godot.
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)
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