.cursor/skills/compose-multiplatform-patterns/SKILL.md
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.
npx skillsauth add LUAgam/stage-harness compose-multiplatform-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Patterns for building shared UI across Android, iOS, Desktop, and Web using Compose Multiplatform and Jetpack Compose. Covers state management, navigation, theming, and performance.
Use a single data class for screen state. Expose it as StateFlow and collect in Compose:
data class ItemListState(
val items: List<Item> = emptyList(),
val isLoading: Boolean = false,
val error: String? = null,
val searchQuery: String = ""
)
class ItemListViewModel(
private val getItems: GetItemsUseCase
) : ViewModel() {
private val _state = MutableStateFlow(ItemListState())
val state: StateFlow<ItemListState> = _state.asStateFlow()
fun onSearch(query: String) {
_state.update { it.copy(searchQuery = query) }
loadItems(query)
}
private fun loadItems(query: String) {
viewModelScope.launch {
_state.update { it.copy(isLoading = true) }
getItems(query).fold(
onSuccess = { items -> _state.update { it.copy(items = items, isLoading = false) } },
onFailure = { e -> _state.update { it.copy(error = e.message, isLoading = false) } }
)
}
}
}
@Composable
fun ItemListScreen(viewModel: ItemListViewModel = koinViewModel()) {
val state by viewModel.state.collectAsStateWithLifecycle()
ItemListContent(
state = state,
onSearch = viewModel::onSearch
)
}
@Composable
private fun ItemListContent(
state: ItemListState,
onSearch: (String) -> Unit
) {
// Stateless composable — easy to preview and test
}
For complex screens, use a sealed interface for events instead of multiple callback lambdas:
sealed interface ItemListEvent {
data class Search(val query: String) : ItemListEvent
data class Delete(val itemId: String) : ItemListEvent
data object Refresh : ItemListEvent
}
// In ViewModel
fun onEvent(event: ItemListEvent) {
when (event) {
is ItemListEvent.Search -> onSearch(event.query)
is ItemListEvent.Delete -> deleteItem(event.itemId)
is ItemListEvent.Refresh -> loadItems(_state.value.searchQuery)
}
}
// In Composable — single lambda instead of many
ItemListContent(
state = state,
onEvent = viewModel::onEvent
)
Define routes as @Serializable objects:
@Serializable data object HomeRoute
@Serializable data class DetailRoute(val id: String)
@Serializable data object SettingsRoute
@Composable
fun AppNavHost(navController: NavHostController = rememberNavController()) {
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> {
HomeScreen(onNavigateToDetail = { id -> navController.navigate(DetailRoute(id)) })
}
composable<DetailRoute> { backStackEntry ->
val route = backStackEntry.toRoute<DetailRoute>()
DetailScreen(id = route.id)
}
composable<SettingsRoute> { SettingsScreen() }
}
}
Use dialog() and overlay patterns instead of imperative show/hide:
NavHost(navController, startDestination = HomeRoute) {
composable<HomeRoute> { /* ... */ }
dialog<ConfirmDeleteRoute> { backStackEntry ->
val route = backStackEntry.toRoute<ConfirmDeleteRoute>()
ConfirmDeleteDialog(
itemId = route.itemId,
onConfirm = { navController.popBackStack() },
onDismiss = { navController.popBackStack() }
)
}
}
Design composables with slot parameters for flexibility:
@Composable
fun AppCard(
modifier: Modifier = Modifier,
header: @Composable () -> Unit = {},
content: @Composable ColumnScope.() -> Unit,
actions: @Composable RowScope.() -> Unit = {}
) {
Card(modifier = modifier) {
Column {
header()
Column(content = content)
Row(horizontalArrangement = Arrangement.End, content = actions)
}
}
}
Modifier order matters — apply in this sequence:
Text(
text = "Hello",
modifier = Modifier
.padding(16.dp) // 1. Layout (padding, size)
.clip(RoundedCornerShape(8.dp)) // 2. Shape
.background(Color.White) // 3. Drawing (background, border)
.clickable { } // 4. Interaction
)
// commonMain
@Composable
expect fun PlatformStatusBar(darkIcons: Boolean)
// androidMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
val systemUiController = rememberSystemUiController()
SideEffect { systemUiController.setStatusBarColor(Color.Transparent, darkIcons) }
}
// iosMain
@Composable
actual fun PlatformStatusBar(darkIcons: Boolean) {
// iOS handles this via UIKit interop or Info.plist
}
Mark classes as @Stable or @Immutable when all properties are stable:
@Immutable
data class ItemUiModel(
val id: String,
val title: String,
val description: String,
val progress: Float
)
key() and Lazy Lists CorrectlyLazyColumn {
items(
items = items,
key = { it.id } // Stable keys enable item reuse and animations
) { item ->
ItemRow(item = item)
}
}
derivedStateOfval listState = rememberLazyListState()
val showScrollToTop by remember {
derivedStateOf { listState.firstVisibleItemIndex > 5 }
}
// BAD — new lambda and list every recomposition
items.filter { it.isActive }.forEach { ActiveItem(it, onClick = { handle(it) }) }
// GOOD — key each item so callbacks stay attached to the right row
val activeItems = remember(items) { items.filter { it.isActive } }
activeItems.forEach { item ->
key(item.id) {
ActiveItem(item, onClick = { handle(item) })
}
}
@Composable
fun AppTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
if (darkTheme) dynamicDarkColorScheme(LocalContext.current)
else dynamicLightColorScheme(LocalContext.current)
}
darkTheme -> darkColorScheme()
else -> lightColorScheme()
}
MaterialTheme(colorScheme = colorScheme, content = content)
}
mutableStateOf in ViewModels when MutableStateFlow with collectAsStateWithLifecycle is safer for lifecycleNavController deep into composables — pass lambda callbacks instead@Composable functions — move to ViewModel or remember {}LaunchedEffect(Unit) as a substitute for ViewModel init — it re-runs on configuration change in some setupsSee skill: android-clean-architecture for module structure and layering.
See skill: kotlin-coroutines-flows for coroutine and Flow patterns.
development
在 generate-test-cases 阶段之后执行,逐个验证测试用例并在失败时修复项目代码、重新编译部署、再次验证, 直到通过或达到最大修复次数。覆盖 UI / API / API+UI / 性能测试四个维度,UI 测试通过浏览器真实模拟用户操作并截图, API 测试根据项目代码生成可执行的接口脚本,性能测试调用现有性能/质量技能全量执行。 涉及真实用户登录信息(如手机号+验证码、账号密码、JWT)时必须中断要求用户提供,禁止编造无效凭证。 所有 case 状态变更必须通过 e2e-case-tracker.sh 脚本持久化,确保中途崩溃可恢复、无 case 遗漏。
development
# SKILL: e2e > **核心原则**: > 1. 测试范围跟着本次变动走。后端接口改了,对应的前端流程必须做联调验证;与本次需求无关的功能不测。对于涉及算法、转换准确率等质量敏感型需求,需额外生成专项质量测试。 > 2. **覆盖完整性优先于执行便利性**。不得以"链路复杂"、"需要外部依赖"为由跳过本次变动相关的用例;凡是受变动影响的接口和 UI 流程,都必须生成真实调用/操作用例。 > 3. **UI 测试必须模拟真实用户操作**(定位元素、点击、键入、等待渲染、断言可见文本/状态)。**禁止**将 UI 套件退化为浏览器上下文里的 `page.evaluate(fetch(...))` API 验证——那只是把 API 测试换了执行环境,没有额外价值,不算 UI 测试。 > 4. **通用性**:本 skill 不假设具体业务域,所有规则均以抽象变动面(文件、接口、页面、用户动作)为单位组织,不针对任何特定项目的数据库/领域词汇。 > 5. **E2E 套件必须验证运行时行为**。严禁把"读取源码/配置文件并做字符串/结构匹配"的检查封装成独立 E2E 套件——这类检
tools
# SKILL: deploy ## CLI Bootstrap 在执行任何 `harnessctl` 命令前,先解析本地 CLI 路径: ```bash if [ -z "${HARNESSCTL:-}" ]; then candidates=( "./stage-harness/scripts/harnessctl" "../stage-harness/scripts/harnessctl" "$(git rev-parse --show-toplevel 2>/dev/null)/stage-harness/scripts/harnessctl" ) for candidate in "${candidates[@]}"; do if [ -n "$candidate" ] && [ -x "$candidate" ]; then HARNESSCTL="$candidate" break fi done fi test -n "${HARNESSCTL:-}" && test -x "$H
tools
# SKILL: build ## CLI Bootstrap 在执行任何 `harnessctl` 命令前,先解析本地 CLI 路径: ```bash if [ -z "${HARNESSCTL:-}" ]; then candidates=( "./stage-harness/scripts/harnessctl" "../stage-harness/scripts/harnessctl" "$(git rev-parse --show-toplevel 2>/dev/null)/stage-harness/scripts/harnessctl" ) for candidate in "${candidates[@]}"; do if [ -n "$candidate" ] && [ -x "$candidate" ]; then HARNESSCTL="$candidate" break fi done fi test -n "${HARNESSCTL:-}" && test -x "$HA