.agents/skills/game-development/game-design/SKILL.md
Game design principles. GDD structure, balancing, player psychology, progression.
npx skillsauth add JoelBonito/gestion-chs game-designInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Design thinking for engaging games.
Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEAT
| Genre | Core Loop | |-------|-----------| | Platformer | Run → Jump → Land → Collect | | Shooter | Aim → Shoot → Kill → Loot | | Puzzle | Observe → Think → Solve → Advance | | RPG | Explore → Fight → Level → Gear |
| Section | Content | |---------|---------| | Pitch | One-sentence description | | Core Loop | 30-second gameplay | | Mechanics | How systems work | | Progression | How player advances | | Art Style | Visual direction | | Audio | Sound direction |
| Type | Driven By | |------|-----------| | Achiever | Goals, completion | | Explorer | Discovery, secrets | | Socializer | Interaction, community | | Killer | Competition, dominance |
| Schedule | Effect | Use | |----------|--------|-----| | Fixed | Predictable | Milestone rewards | | Variable | Addictive | Loot drops | | Ratio | Effort-based | Grind games |
Too Hard → Frustration → Quit
Too Easy → Boredom → Quit
Just Right → Flow → Engagement
| Strategy | How | |----------|-----| | Dynamic | Adjust to player skill | | Selection | Let player choose | | Accessibility | Options for all |
| Type | Example | |------|---------| | Skill | Player gets better | | Power | Character gets stronger | | Content | New areas unlock | | Story | Narrative advances |
| ❌ Don't | ✅ Do | |----------|-------| | Design in isolation | Playtest constantly | | Polish before fun | Prototype first | | Force one way to play | Allow player expression | | Punish excessively | Reward progress |
Remember: Fun is discovered through iteration, not designed on paper.
tools
n8n workflow automation principles, patterns, and validation. Expression syntax, node configuration, MCP tools usage, code node patterns.
testing
# Example Skill > Template skill for specialist squads. Replace with your domain-specific knowledge. ## Overview This skill provides domain-specific knowledge and patterns for the squad. ## When to Use - When the squad needs domain expertise - When applying domain-specific patterns - When reviewing domain-related outputs ## Key Principles 1. **Principle 1:** Description of the first principle 2. **Principle 2:** Description of the second principle 3. **Principle 3:** Description of the th
development
Web application testing principles. E2E, Playwright, deep audit strategies.
development
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".