bundled-skills/design-it/monochromatic-ui/SKILL.md
Web and App implementation guide for Monochromatic UI. Trigger when user wants a single-color palette, high elegance, and strict color discipline.
npx skillsauth add FrancoStino/opencode-skills-antigravity monochromatic-uiInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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"Elegance through constraint. A single hue, explored through all its tints, tones, and shades."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
:root {
/* Base Hue: Deep Blue (210) */
--mono-900: hsl(210, 80%, 10%); /* Very dark */
--mono-700: hsl(210, 70%, 30%); /* Dark */
--mono-500: hsl(210, 60%, 50%); /* Base */
--mono-300: hsl(210, 50%, 80%); /* Light */
--mono-100: hsl(210, 40%, 95%); /* Very light background */
}
body {
background-color: var(--mono-100);
color: var(--mono-900);
font-family: 'Inter', sans-serif;
}
.mono-card {
background-color: #ffffff; /* Or mono-100 */
border: 1px solid var(--mono-300);
border-radius: 8px;
padding: 32px;
/* Tinted shadow */
box-shadow: 0 10px 25px hsla(210, 80%, 10%, 0.05);
}
.mono-btn {
background-color: var(--mono-500);
color: #ffffff;
border: none;
border-radius: 4px;
padding: 12px 24px;
transition: background-color 0.2s;
}
.mono-btn:hover {
background-color: var(--mono-700);
}
.mono-subtext {
color: var(--mono-500); /* Use mid-tones for secondary text */
font-weight: 500;
}
struct MonochromaticView: View {
// Base Hue: Deep Blue (210 in 360-degree HSB/HSL)
// In SwiftUI, hue is 0.0 to 1.0 (210/360 = 0.58)
let mono900 = Color(hue: 0.58, saturation: 0.80, brightness: 0.10)
let mono700 = Color(hue: 0.58, saturation: 0.70, brightness: 0.30)
let mono500 = Color(hue: 0.58, saturation: 0.60, brightness: 0.50)
let mono300 = Color(hue: 0.58, saturation: 0.50, brightness: 0.80)
let mono100 = Color(hue: 0.58, saturation: 0.40, brightness: 0.95)
var body: some View {
VStack(spacing: 24) {
// Card
VStack(alignment: .leading, spacing: 12) {
Text("Monochromatic Elegance")
.font(.title2).fontWeight(.semibold)
.foregroundColor(mono900)
Text("Using only variations in saturation and brightness of a single hue.")
.foregroundColor(mono500)
}
.padding(32)
.background(Color.white)
.border(mono300, width: 1)
.shadow(color: mono900.opacity(0.1), radius: 15, y: 5) // Tinted shadow
// Button
Button(action: {}) {
Text("Primary Action")
.fontWeight(.bold)
.foregroundColor(.white)
.frame(maxWidth: .infinity)
.padding()
.background(mono500)
.cornerRadius(8)
}
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(mono100)
}
}
Color(hue: saturation: brightness:). This ensures math-perfect monochromatic harmony.mono900 color. Pure black shadows look dirty in a strict monochromatic UI.class MonochromaticScreen extends StatelessWidget {
// Base Hue: Deep Blue (210)
// Flutter HSVColor uses Hue 0-360, Saturation 0.0-1.0, Value 0.0-1.0
final Color mono900 = const HSVColor.fromAHSV(1.0, 210, 0.80, 0.10).toColor();
final Color mono500 = const HSVColor.fromAHSV(1.0, 210, 0.60, 0.50).toColor();
final Color mono300 = const HSVColor.fromAHSV(1.0, 210, 0.50, 0.80).toColor();
final Color mono100 = const HSVColor.fromAHSV(1.0, 210, 0.40, 0.95).toColor();
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: mono100,
body: Center(
child: Padding(
padding: const EdgeInsets.all(24.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// Card
Container(
width: double.infinity,
padding: const EdgeInsets.all(32),
decoration: BoxDecoration(
color: Colors.white,
border: Border.all(color: mono300),
borderRadius: BorderRadius.circular(8),
boxShadow: [
BoxShadow(color: mono900.withOpacity(0.1), blurRadius: 15, offset: const Offset(0, 5))
],
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('Monochromatic', style: TextStyle(fontSize: 24, fontWeight: FontWeight.w600, color: mono900)),
const SizedBox(height: 12),
Text('Variations of a single hue.', style: TextStyle(fontSize: 16, color: mono500)),
],
),
),
const SizedBox(height: 24),
// Button
ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
backgroundColor: mono500,
foregroundColor: Colors.white,
minimumSize: const Size(double.infinity, 56),
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(8)),
elevation: 0,
),
child: const Text('Primary Action', style: TextStyle(fontWeight: FontWeight.bold)),
),
],
),
),
),
);
}
}
HSVColor.fromAHSV() is the best way to explicitly code a monochromatic palette without guessing hex codes.// Base Hue: Deep Blue (210)
const theme = {
mono900: 'hsl(210, 80%, 10%)',
mono700: 'hsl(210, 70%, 30%)',
mono500: 'hsl(210, 60%, 50%)',
mono300: 'hsl(210, 50%, 80%)',
mono100: 'hsl(210, 40%, 95%)',
};
const MonochromaticScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: theme.mono100, padding: 24, justifyContent: 'center' }}>
<View style={{
backgroundColor: '#FFFFFF',
borderColor: theme.mono300,
borderWidth: 1,
borderRadius: 8,
padding: 32,
marginBottom: 24,
// Tinted shadow (iOS)
shadowColor: theme.mono900, shadowOffset: { width: 0, height: 5 },
shadowOpacity: 0.1, shadowRadius: 15,
}}>
<Text style={{ fontSize: 24, fontWeight: '600', color: theme.mono900, marginBottom: 12 }}>
Monochromatic
</Text>
<Text style={{ fontSize: 16, color: theme.mono500 }}>
Using HSL strings in React Native makes palette generation trivial.
</Text>
</View>
<TouchableOpacity style={{
backgroundColor: theme.mono500,
padding: 16,
borderRadius: 8,
alignItems: 'center'
}}>
<Text style={{ fontWeight: 'bold', color: '#FFFFFF', fontSize: 16 }}>
Primary Action
</Text>
</TouchableOpacity>
</View>
);
};
hsl() strings natively. Use them! It makes debugging and tweaking a monochromatic palette a million times easier than using hex codes.@Composable
fun MonochromaticScreen() {
// Base Hue: Deep Blue (210)
// Compose Color.hsv requires Hue 0-360f, Saturation 0-1f, Value 0-1f
val mono900 = Color.hsv(210f, 0.80f, 0.10f)
val mono500 = Color.hsv(210f, 0.60f, 0.50f)
val mono300 = Color.hsv(210f, 0.50f, 0.80f)
val mono100 = Color.hsv(210f, 0.40f, 0.95f)
Column(
modifier = Modifier
.fillMaxSize()
.background(mono100)
.padding(24.dp),
verticalArrangement = Arrangement.Center
) {
// Card
Box(
modifier = Modifier
.fillMaxWidth()
.shadow(15.dp, RoundedCornerShape(8.dp), spotColor = mono900.copy(alpha = 0.2f))
.background(Color.White, RoundedCornerShape(8.dp))
.border(1.dp, mono300, RoundedCornerShape(8.dp))
.padding(32.dp)
) {
Column {
Text("Monochromatic", fontSize = 24.sp, fontWeight = FontWeight.SemiBold, color = mono900)
Spacer(Modifier.height(12.dp))
Text("Strictly enforced hue discipline.", color = mono500)
}
}
Spacer(Modifier.height(24.dp))
// Button
Button(
onClick = { },
colors = ButtonDefaults.buttonColors(containerColor = mono500, contentColor = Color.White),
shape = RoundedCornerShape(8.dp),
modifier = Modifier.fillMaxWidth().height(56.dp)
) {
Text("Primary Action", fontWeight = FontWeight.Bold)
}
}
}
Color.hsv() to define the palette.spotColor in your Modifier.shadow to mono900 to keep the shadows from looking muddy or disjointed from the design system.data-ai
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