bundled-skills/super-code/cpp/SKILL.md
Language-specific super-code guidelines for cpp.
npx skillsauth add FrancoStino/opencode-skills-antigravity cppInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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// ❌ Raw new/delete
Widget* w = new Widget();
// ... 15 lines later ...
delete w;
// ✅
auto w = std::make_unique<Widget>();
// ❌ Shared ownership when unique suffices
auto w = std::make_shared<Widget>();
transfer(w); // only one owner
// ✅ — unique_ptr; move when transferring
auto w = std::make_unique<Widget>();
transfer(std::move(w));
// ❌ new[] for dynamic arrays
int* arr = new int[n];
// ... use ...
delete[] arr;
// ✅
std::vector<int> arr(n);
// ❌ Manual RAII wrapper for file/mutex
FILE* f = fopen(path, "r");
// ... must remember fclose ...
// ✅
std::ifstream f(path);
// closes automatically at scope exit
// For non-standard resources: use unique_ptr with custom deleter
auto f = std::unique_ptr<FILE, decltype(&fclose)>(fopen(path, "r"), fclose);
Rule: if you type new, you almost certainly want make_unique or make_shared.
// ❌ C-style string manipulation
char buf[256];
sprintf(buf, "%s:%d", host, port);
// ✅
auto addr = std::format("{}:{}", host, port); // C++20
// or: auto addr = host + ":" + std::to_string(port);
// ❌ out-parameter for multiple returns
void compute(int input, int& result, std::string& error);
// ✅
struct ComputeResult { int value; std::string error; };
ComputeResult compute(int input);
// or: std::pair / std::tuple with structured bindings
auto [value, error] = compute(input);
// ❌ Manual loop to find element
int idx = -1;
for (int i = 0; i < vec.size(); i++) {
if (vec[i] == target) { idx = i; break; }
}
// ✅
auto it = std::ranges::find(vec, target); // C++20
// or: std::find(vec.begin(), vec.end(), target);
// ❌ Checking .find() != .end() then accessing
auto it = map.find(key);
if (it != map.end()) { use(it->second); }
// ✅ (C++20)
if (map.contains(key)) { use(map[key]); }
// or keep iterator version when you need the value without double lookup
Use std::string_view for function parameters that don't need ownership.
// ❌ Copying a large container into a function
void process(std::vector<Data> items) { ... } // copies on call
// ✅ — const ref for read, move for sink
void process(const std::vector<Data>& items) { ... } // read-only
void consume(std::vector<Data> items) { ... } // sink: caller moves in
// ❌ std::move on const object (silently copies)
const std::string s = "hello";
take(std::move(s)); // still copies
// ✅ — don't const things you intend to move
std::string s = "hello";
take(std::move(s));
// ❌ Returning std::move from local (prevents NRVO)
std::vector<int> build() {
std::vector<int> v;
// ... fill ...
return std::move(v); // pessimization
// ✅ — just return the local; compiler applies NRVO or implicit move
return v;
}
// ❌ SFINAE soup
template<typename T, typename = std::enable_if_t<std::is_integral_v<T>>>
T square(T x) { return x * x; }
// ✅ (C++20 concepts)
template<std::integral T>
T square(T x) { return x * x; }
// ❌ Template for one type
template<typename T>
void log(T msg) { std::cout << msg; }
// Only ever called with std::string
// ✅ — don't templatize unless you need multiple types
void log(std::string_view msg) { std::cout << msg; }
Concepts make template errors readable — prefer them over SFINAE and static_assert.
// ❌ Error codes via int returns (C-style in C++)
int parse(const std::string& input, Data& out);
// ✅ — std::expected (C++23) or exceptions
std::expected<Data, ParseError> parse(const std::string& input);
// or throw for exceptional conditions
Data parse(const std::string& input); // throws ParseError
// ❌ Catching by value (slices derived exceptions)
try { ... }
catch (std::exception e) { ... }
// ✅
catch (const std::exception& e) { ... }
// ❌ Exception in destructor
~MyClass() {
if (cleanup() < 0) throw CleanupError(); // terminates
// ✅ — destructors must be noexcept; log/swallow errors
~MyClass() noexcept {
if (cleanup() < 0) log_error("cleanup failed");
}
// ❌ Manual thread + join tracking
std::thread t(work);
// ... must remember t.join() ...
// ✅ (C++20)
std::jthread t(work); // auto-joins on destruction
// ❌ Lock/unlock manually
mtx.lock();
data.push_back(item);
mtx.unlock(); // missed on exception
// ✅
{
std::scoped_lock lock(mtx);
data.push_back(item);
}
// ❌ Polling a shared bool for completion
while (!done.load()) { std::this_thread::sleep_for(10ms); }
// ✅ — use std::future or condition_variable
auto future = std::async(std::launch::async, compute);
auto result = future.get();
Use std::scoped_lock over lock_guard — it handles multiple mutexes and avoids deadlock.
| Anti-pattern | Preferred |
|---|---|
| Raw new/delete | make_unique / make_shared |
| (Type)expr C-style cast | static_cast<Type>(expr) |
| #define constants | constexpr variables |
| NULL | nullptr |
| using namespace std; in headers | explicit std:: prefix |
| Manual loop for transform/filter | std::ranges or <algorithm> |
| std::endl | '\n' (endl flushes — slow) |
| char* for string parameters | std::string_view |
| Exception specification throw() | noexcept |
| Inheriting from std:: containers | composition, not inheritance |
| volatile for thread synchronization | std::atomic |
| Header-only mega-templates | separate declaration/definition where compile time matters |
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