bundled-skills/bevy-ecs-expert/SKILL.md
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
npx skillsauth add FrancoStino/opencode-skills-antigravity bevy-ecs-expertInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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A guide to building high-performance game logic using Bevy's data-oriented ECS architecture. Learn how to structure systems, optimize queries, manage resources, and leverage parallel execution.
Use simple structs for data. Derive Component and Reflect.
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct Velocity {
x: f32,
y: f32,
}
#[derive(Component)]
struct Player;
Systems are regular Rust functions that query components.
fn movement_system(
time: Res<Time>,
mut query: Query<(&mut Transform, &Velocity), With<Player>>,
) {
for (mut transform, velocity) in &mut query {
transform.translation.x += velocity.x * time.delta_seconds();
transform.translation.y += velocity.y * time.delta_seconds();
}
}
Use Resource for global data (score, game state).
#[derive(Resource)]
struct GameState {
score: u32,
}
fn score_system(mut game_state: ResMut<GameState>) {
game_state.score += 10;
}
Add systems to the App builder, defining execution order if needed.
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.init_resource::<GameState>()
.add_systems(Update, (movement_system, score_system).chain())
.run();
}
use bevy::prelude::*;
#[derive(Component, Reflect, Default)]
#[require(Velocity, Sprite)]
struct Player;
#[derive(Component, Default)]
struct Velocity {
x: f32,
y: f32,
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Player,
Velocity { x: 10.0, y: 0.0 },
Sprite::from_image(asset_server.load("player.png")),
));
}
Use With and Without to filter entities efficiently.
fn enemy_behavior(
query: Query<&Transform, (With<Enemy>, Without<Dead>)>,
) {
for transform in &query {
// Only active enemies processed here
}
}
Query filters (With, Without, Changed) to reduce iteration count.Res over ResMut when read-only access is sufficient to allow parallel execution.Bundle to spawn complex entities atomically.RefCell or interior mutability inside components; let the ECS handle borrowing.Problem: System panic with "Conflict" error.
Solution: You are likely trying to access the same component mutably in two systems running in parallel. Use .chain() to order them or split the logic.
tools
Authorized security assessment of LLM applications and AI agents: prompt injection, tool abuse, RAG exposure, memory poisoning, system-prompt extraction, and agent-compliance engineering per OWASP LLM/ASI Top 10.
development
Builds two parameterized UI modes—流光溢彩白 (iridescent white) and 五彩斑斓黑 (colorful black)—with OKLCH, WebGL/CSS fallback, vision gating, screenshot QA, and total/per-color intensity reports. Use when a UI request names either mode or needs measured color parameters.
tools
Delegate coding tasks to the Kimi Code CLI (`kimi`) only when the user explicitly requests it, while the orchestrator retains review and landing responsibility.
development
Front-end JavaScript reverse engineering: locate signature chains, analyze encrypted request parameters, sample runtime behavior, and reproduce logic locally in Node for evidence-based output.