.agent/skills/game-development/pc-games/SKILL.md
PC and console game development principles. Engine selection, platform features, optimization strategies.
npx skillsauth add CongDon1207/AGENTS.md pc-gamesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Engine selection and platform-specific principles.
What are you building?
│
├── 2D Game
│ ├── Open source important? → Godot
│ └── Large team/assets? → Unity
│
├── 3D Game
│ ├── AAA visual quality? → Unreal
│ ├── Cross-platform priority? → Unity
│ └── Indie/open source? → Godot 4
│
└── Specific Needs
├── DOTS performance? → Unity
├── Nanite/Lumen? → Unreal
└── Lightweight? → Godot
| Factor | Unity 6 | Godot 4 | Unreal 5 | |--------|---------|---------|----------| | 2D | Good | Excellent | Limited | | 3D | Good | Good | Excellent | | Learning | Medium | Easy | Hard | | Cost | Revenue share | Free | 5% after $1M | | Team | Any | Solo-Medium | Medium-Large |
| Feature | Purpose | |---------|---------| | Achievements | Player goals | | Cloud Saves | Cross-device progress | | Leaderboards | Competition | | Workshop | User mods | | Rich Presence | Show in-game status |
| Platform | Certification | |----------|--------------| | PlayStation | TRC compliance | | Xbox | XR compliance | | Nintendo | Lotcheck |
Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)
| Intensity | Use | |-----------|-----| | Light | UI feedback | | Medium | Impacts | | Heavy | Major events |
| Engine | Tool | |--------|------| | Unity | Profiler Window | | Godot | Debugger → Profiler | | Unreal | Unreal Insights |
| Bottleneck | Solution | |------------|----------| | Draw calls | Batching, atlases | | GC spikes | Object pooling | | Physics | Simpler colliders | | Shaders | LOD shaders |
| ❌ Don't | ✅ Do | |----------|-------| | Choose engine by hype | Choose by project needs | | Ignore platform guidelines | Study certification requirements | | Hardcode input buttons | Abstract to actions | | Skip profiling | Profile early and often |
Remember: Engine is a tool. Master the principles, then adapt to any engine.
development
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications, OR when they provide screenshots/images/designs to replicate or draw inspiration from. For screenshot inputs, extracts design guidelines first using ai-multimodal analysis, then implements code following those guidelines. Generates creative, polished code that avoids generic AI aesthetics.
development
Use when the user asks to investigate, understand, explore, or explain how a feature works, asks about existing logic, or wants to understand code flow. Triggers on keywords like "how does", "explain", "investigate", "understand", "what does", "where is", "how works", "logic flow", "trace", "explore feature".
development
Use when the user asks to implement a new feature, enhancement, add functionality, build something new, or create new capabilities. Triggers on keywords like "implement", "add feature", "build", "create new", "develop", "enhancement".
development
Use when the user asks to generate comprehensive feature documentation with verified test cases, create feature README with code evidence, or document a complete feature with test verification. Triggers on keywords like "feature documentation", "document feature", "comprehensive docs", "feature README", "test verification", "verified documentation".