skills/lenny-writing-specs-designs/SKILL.md
Help users write effective specs and design documents. Use when someone is creating technical specs, feature specs, design docs, or trying to communicate product requirements to engineering and design teams.
npx skillsauth add Andy-HNU/AndyClaw writing-specs-designsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Help the user write effective specs and design documents using frameworks and insights from 7 product leaders.
When the user asks for help with specs and design docs:
Christina Wodtke: "If I got on the whiteboard and drew really badly, somebody else will go, 'No, no, no, it doesn't work that way. Give me this pen.' It gets you so fast to a shared vision." Drawing 'badly' invites participation and corrections, accelerating alignment.
Ryan Singer: "The output of the shaping session is some kind of drawing or diagram where engineers, product, and design are all saying, 'I know exactly what to go build.'" Aim for a level of detail where the team sees the 'electricity in the walls' without prescribing UI details.
Tamar Yehoshua: "I can't tell you if this is going to work. I have to feel it. I have to try it. A mock-up doesn't tell you what it's going to feel like." Push for prototypes with real data to test experience, not just static screenshots.
Noah Weiss: "We stopped spending cycles on design explorations of static mocks and said, 'How quickly can we get into prototyping the path in real software, even if it's messy and throwaway?'" Move to real software prototypes as quickly as possible.
Nikita Bier: "You should be designing the hierarchy, the pixels, the flows, everything. Products live and die in the pixels." For zero-to-one products, own the granular design details; every tap is precious.
Nikita Bier: "Every tap on a mobile app is a miracle. Users will turn and bounce to their next app very quickly." Design with extreme efficiency; each interaction must provide immediate value.
Ryan Singer: "Use breadboarding and fat marker sketching. We're going to hit this button, go to here, this calculation runs, then we get this answer." Fat markers prevent getting bogged down in UI details like colors or spacing.
Tom Conrad: "Temporary design shortcuts often become permanent product legacies that persist through multiple technical rewrites." Be mindful that early implementation details may define long-term user expectations.
Ravi Mehta: "Learn how to sketch, learn Balsamiq. Having that ability to think at a conceptual level about how UI and UX works is a critical part of being a PM." Develop self-sufficiency in creating conceptual wireframes.
For all 10 insights from 7 guests, see references/guest-insights.md
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