.cursor/skills/csharp-type-design-performance/SKILL.md
Design .NET types for performance. Covers struct vs class decision matrix, sealed by default, readonly structs, ref struct and Span/Memory selection, FrozenDictionary, ValueTask, and collection return types. Use when designing new types and APIs, reviewing code for performance issues, choosing between class, struct, and record, or working with collections and enumerables.
npx skillsauth add AGIBuild/Fulora type-design-performanceInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill when:
Choosing between struct and class at design time has cascading effects on allocation, GC pressure, and API shape.
| Criterion | Favors struct | Favors class |
|-----------|----------------|----------------|
| Size | Small (<= 16 bytes ideal, <= 64 bytes acceptable) | Large or variable size |
| Lifetime | Short-lived, method-scoped | Long-lived, shared across scopes |
| Identity | Value equality (two instances with same data are equal) | Reference identity matters |
| Mutability | Immutable (readonly struct) | Mutable or complex state transitions |
| Inheritance | Not needed | Requires polymorphism or base class |
| Nullable semantics | default is a valid zero state | Needs explicit null to signal absence |
| Collection usage | Stored in arrays/spans (contiguous memory) | Stored via references (indirection) |
<= 16 bytes: Ideal struct -- fits in two registers, passed efficiently
17-64 bytes: Acceptable struct -- measure copy cost vs allocation cost
> 64 bytes: Prefer class -- copying cost outweighs allocation avoidance
| Type | Correct Choice | Why |
|------|---------------|-----|
| Point2D (8 bytes: two floats) | readonly struct | Small, immutable, value semantics |
| Money (16 bytes: decimal + currency) | readonly struct | Small, immutable, value equality |
| DateRange (16 bytes: two DateOnly) | readonly struct | Small, immutable, value semantics |
| Matrix4x4 (64 bytes: 16 floats) | struct (with in parameters) | Performance-critical math |
| CustomerDto (variable: strings, lists) | class or record | Contains references, variable size |
| HttpRequest context | class | Long-lived, shared across middleware |
For library types (code consumed by other assemblies), seal classes by default:
// GOOD -- sealed by default for library types
public sealed class WidgetService
{
public Widget GetWidget(int id) => new(id, "Default");
}
// Only unseal when inheritance is an intentional design decision
public abstract class WidgetValidatorBase
{
public abstract bool Validate(Widget widget);
protected virtual void OnValidationComplete(Widget widget) { }
}
| Scenario | Reason | |----------|--------| | Abstract base classes | Inheritance is the purpose | | Framework extensibility points | Consumers need to subclass | | Test doubles in non-mockable designs | Mocking frameworks need to subclass | | Application-internal classes | Sealing adds no value |
Mark structs readonly when all fields are immutable. This eliminates defensive copies the JIT creates when accessing structs through in parameters or readonly fields.
// NON-readonly struct -- JIT must defensively copy on every method call
public struct MutablePoint
{
public double X;
public double Y;
public double Length() => Math.Sqrt(X * X + Y * Y);
}
public double GetLength(in MutablePoint point)
{
return point.Length(); // Hidden copy here!
}
// GOOD -- readonly struct: JIT knows no mutation is possible
public readonly struct ImmutablePoint
{
public double X { get; }
public double Y { get; }
public ImmutablePoint(double x, double y) => (X, Y) = (x, y);
public double Length() => Math.Sqrt(X * X + Y * Y);
}
public double GetLength(in ImmutablePoint point)
{
return point.Length(); // No copy, direct call
}
readonly or { get; } / { get; init; } propertiesIEquatable<T> for value comparison without boxing| Characteristic | record class | record struct |
|---------------|---------------|-----------------|
| Allocation | Heap | Stack (or inline in arrays) |
| Equality | Reference type with value equality | Value type with value equality |
| with expression | Creates new heap object | Creates new stack copy |
| Nullable | null represents absence | default represents empty state |
| Size | Reference (8 bytes on x64) + heap | Full size on stack |
// record class -- heap allocated, good for DTOs
public record CustomerDto(string Name, string Email, DateOnly JoinDate);
// readonly record struct -- stack allocated, good for small value objects
public readonly record struct Money(decimal Amount, string Currency);
Static methods with no side effects are faster and more testable.
// DO: Static pure function
public static class OrderCalculator
{
public static Money CalculateTotal(IReadOnlyList<OrderItem> items)
{
var total = items.Sum(i => i.Price * i.Quantity);
return new Money(total, "USD");
}
}
// Usage - predictable, testable
var total = OrderCalculator.CalculateTotal(items);
Benefits:
Don't materialize enumerables until necessary. Avoid excessive LINQ chains.
// BAD: Premature materialization
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.ToList() // Materialized!
.OrderBy(o => o.CreatedAt) // Another iteration
.ToList(); // Materialized again!
}
// GOOD: Defer until the end
public IReadOnlyList<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt)
.ToList(); // Single materialization
}
// GOOD: Return IEnumerable if caller might not need all items
public IEnumerable<Order> GetActiveOrders()
{
return _orders
.Where(o => o.IsActive)
.OrderBy(o => o.CreatedAt);
}
// GOOD: Use IAsyncEnumerable for streaming
public async IAsyncEnumerable<OrderResult> ProcessOrdersAsync(
IEnumerable<Order> orders,
[EnumeratorCancellation] CancellationToken ct = default)
{
foreach (var order in orders)
{
ct.ThrowIfCancellationRequested();
yield return await ProcessOrderAsync(order, ct);
}
}
// GOOD: Batch processing for parallelism
var results = await Task.WhenAll(
orders.Select(o => ProcessOrderAsync(o)));
Use ValueTask for hot paths that often complete synchronously. For real I/O, just use Task.
// DO: ValueTask for cached/synchronous paths
public ValueTask<User?> GetUserAsync(UserId id)
{
if (_cache.TryGetValue(id, out var user))
{
return ValueTask.FromResult<User?>(user); // No allocation
}
return new ValueTask<User?>(FetchUserAsync(id));
}
// DO: Task for real I/O (simpler, no footguns)
public Task<Order> CreateOrderAsync(CreateOrderCommand cmd)
{
return _repository.CreateAsync(cmd);
}
ValueTask rules:
.Result or .GetAwaiter().GetResult() before completionref struct types are stack-only: they cannot be boxed, stored in fields of non-ref-struct types, or used in async methods.
| Criterion | Use Span<T> | Use Memory<T> |
|-----------|--------------|-----------------|
| Synchronous method | Yes | Yes (but Span is lower overhead) |
| Async method | No (ref struct) | Yes |
| Store in field/collection | No (ref struct) | Yes |
| Pass to callback/delegate | No | Yes |
| Slice without allocation | Yes | Yes |
| Wrap stackalloc buffer | Yes | No |
Will the buffer be used in an async method or stored in a field?
YES -> Use Memory<T> (convert to Span<T> with .Span for synchronous processing)
NO -> Do you need to wrap a stackalloc buffer?
YES -> Use Span<T>
NO -> Prefer Span<T> for lowest overhead
// Public API uses Memory<T> for maximum flexibility
public async Task<int> ProcessAsync(ReadOnlyMemory<byte> data,
CancellationToken ct = default)
{
await _stream.WriteAsync(data, ct);
return CountNonZero(data.Span);
}
// Internal hot-path method uses Span<T> for zero overhead
private static int CountNonZero(ReadOnlySpan<byte> data)
{
var count = 0;
foreach (var b in data)
{
if (b != 0) count++;
}
return count;
}
// Slice without allocation
ReadOnlySpan<char> span = "Hello, World!".AsSpan();
var hello = span[..5]; // No allocation
// Stack allocation for small buffers
Span<byte> buffer = stackalloc byte[256];
// Use ArrayPool for larger buffers
var buffer = ArrayPool<byte>.Shared.Rent(4096);
try
{
// Use buffer...
}
finally
{
ArrayPool<byte>.Shared.Return(buffer);
}
| Scenario | Recommended Type | Rationale |
|----------|-----------------|-----------|
| Build once, read many | FrozenDictionary<K,V> / FrozenSet<T> | Optimized read layout (.NET 8+) |
| Build once, read many (pre-.NET 8) | ImmutableDictionary<K,V> | Thread-safe, immutable |
| Concurrent read/write | ConcurrentDictionary<K,V> | Thread-safe without external locking |
| Frequent modifications | Dictionary<K,V> | Lowest per-operation overhead |
| Ordered data | SortedDictionary<K,V> | O(log n) lookup with sorted enumeration |
| Return from public API | IReadOnlyList<T> / IReadOnlyDictionary<K,V> | Immutable interface |
| Stack-allocated small collection | Span<T> with stackalloc | Zero GC pressure |
FrozenDictionary<K,V> optimizes the internal layout at creation time for maximum read performance:
using System.Collections.Frozen;
private static readonly FrozenDictionary<string, int> StatusCodes =
new Dictionary<string, int>
{
["OK"] = 200,
["NotFound"] = 404,
["InternalServerError"] = 500
}.ToFrozenDictionary(StringComparer.OrdinalIgnoreCase);
public int GetStatusCode(string name) =>
StatusCodes.TryGetValue(name, out var code) ? code : -1;
When to use FrozenDictionary:
When NOT to use:
// DO: Return immutable collection
public IReadOnlyList<Order> GetOrders()
{
return _orders.ToList();
}
// DO: Use frozen collections for static data
private static readonly FrozenDictionary<string, Handler> _handlers =
new Dictionary<string, Handler>
{
["create"] = new CreateHandler(),
["update"] = new UpdateHandler(),
}.ToFrozenDictionary();
// DON'T: Return mutable collection
public List<Order> GetOrders()
{
return _orders; // Caller can modify!
}
| Pattern | Benefit |
|---------|---------|
| sealed class | Devirtualization, clear API |
| readonly record struct | No defensive copies, value semantics |
| Static pure functions | No vtable, testable, thread-safe |
| Defer .ToList() | Single materialization |
| ValueTask for hot paths | Avoid Task allocation |
| Span<T> for bytes | Stack allocation, no copying |
| IReadOnlyList<T> return | Immutable API contract |
| FrozenDictionary | Fastest lookup for static data |
// DON'T: Unsealed class without reason
public class OrderService { } // Seal it!
// DON'T: Mutable struct
public struct Point { public int X; public int Y; } // Make readonly
// DON'T: Instance method that could be static
public int Add(int a, int b) => a + b; // Make static
// DON'T: Multiple ToList() calls
items.Where(...).ToList().OrderBy(...).ToList(); // One ToList at end
// DON'T: Return List<T> from public API
public List<Order> GetOrders(); // Return IReadOnlyList<T>
// DON'T: ValueTask for always-async operations
public ValueTask<Order> CreateOrderAsync(); // Just use Task
// DON'T: Use `Span<T>` in async methods
public async Task ProcessAsync(Span<byte> data); // Use Memory<T>
// DON'T: Use `FrozenDictionary` for mutable data
// It has no add/remove APIs
class for every type -- evaluate the struct vs class decision matrix.Span<T> in async methods -- use Memory<T> for async code.FrozenDictionary for mutable data -- it has no add/remove APIs.Dictionary<K,V> for static lookup tables in hot paths -- use FrozenDictionary.in parameter for large readonly structs -- without in, the struct is copied.tools
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