/SKILL.md
ODIN platform by 4Players - real-time voice chat SDKs, game server hosting, and video conferencing. Use when: building applications with voice chat (Unity, Unreal, Web, Swift, Node.js, C/C++), deploying game servers with ODIN Fleet, or integrating video conferencing with ODIN Rooms.
npx skillsauth add 4players/odin-agent-skills odinInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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ODIN is a real-time communication and game server infrastructure platform by 4Players. It provides voice chat SDKs for all major platforms, game server hosting, and browser-based video conferencing.
Use this guide to find the right reference for your task:
| Task | Reference | |------|-----------| | Unity voice chat | references/voice-unity.md | | Unreal Engine voice chat | references/voice-unreal.md | | Web/browser voice chat | references/voice-web.md | | iOS/macOS voice chat | references/voice-swift.md | | Node.js server-side voice | references/voice-nodejs.md | | C/C++ native SDK | references/voice-core.md | | Game server deployment | references/fleet.md | | Fleet CLI tool | references/fleet-cli.md | | Video conferencing rooms | references/rooms.md | | Platform concepts & auth | references/fundamentals.md | | Pricing details | references/pricing.md |
Cross-platform real-time voice chat SDK for games and applications.
Key Features: 3D spatial audio, noise suppression, echo cancellation, low latency, cross-platform (mobile, web, desktop in same room), data channels for custom game data.
Version Note: ODIN Voice 1.x and 2.x are not interoperable. All participants in a room must use the same major version.
Real-time voice chat for Unity games and XR experiences. Supports v1.x (stable, Unity 2019.4+) and v2.x (beta, Unity 2021.4+).
Voice chat plugin for Unreal Engine. Supports v1.x (UE 4.26+) and v2.x (UE 5.3+).
Browser SDK for real-time voice chat with WebTransport/HTTP3. Supports NPM and CDN.
Voice chat for iOS and macOS apps. Requires iOS 9+/macOS 10.15+, Swift 5.0+.
Server-side voice chat with native C++ bindings. For recording bots, AI voice assistants, server-side audio processing, and content moderation.
Low-level C API foundation for all ODIN Voice SDKs. For custom platform integrations or language bindings.
Game server hosting and deployment platform with global infrastructure.
Key Features: Engine-agnostic architecture, automatic scaling, Docker and Steamworks image support, REST API and CLI for deployment automation, dashboard for monitoring/logging/backups.
Command-line tool for managing Fleet resources. Supports automation, CI/CD pipelines, and scripted deployments.
Browser-based, decentralized video conferencing with end-to-end encryption. GDPR compliant.
Key Features: Audio/video calls, text chat, screen sharing, whiteboard, custom branding, self-hosted or cloud-hosted.
Core concepts, authentication, pricing, and architecture that apply across all ODIN products.
ODIN uses a two-level authentication system:
CRITICAL: Never embed access keys in client code in production. Generate room tokens on a server.
development
Maintainer-only workflow for handling GitHub Secret Scanning alerts on OpenClaw. Use when Codex needs to triage, redact, clean up, and resolve secret leakage found in issue comments, issue bodies, PR comments, or other GitHub content.
development
Maintainer workflow for OpenClaw releases, prereleases, changelog release notes, and publish validation. Use when Codex needs to prepare or verify stable or beta release steps, align version naming, assemble release notes, check release auth requirements, or validate publish-time commands and artifacts.
development
Run, watch, debug, and extend OpenClaw QA testing with qa-lab and qa-channel. Use when Codex needs to execute the repo-backed QA suite, inspect live QA artifacts, debug failing scenarios, add new QA scenarios, or explain the OpenClaw QA workflow. Prefer the live OpenAI lane with regular openai/gpt-5.4 in fast mode; do not use gpt-5.4-pro or gpt-5.4-mini unless the user explicitly overrides that policy.
development
End-to-end Parallels smoke, upgrade, and rerun workflow for OpenClaw across macOS, Windows, and Linux guests. Use when Codex needs to run, rerun, debug, or interpret VM-based install, onboarding, gateway smoke tests, latest-release-to-main upgrade checks, fresh snapshot retests, or optional Discord roundtrip verification under Parallels.