
Create technical specs with implementation-ready stories. Use when the user says "quick spec" or "tech spec"
Flexible development workflow - execute tech-specs OR direct instructions with optional planning. Use when the user says "lets implement this feature" or "execute these development tasks"
Implements any user intent, GDD requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing game architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or modify any game code, component or feature.
Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
Perform thorough code review to find bugs and quality issues. Use when the user says "review this code" or "do a code review"
Analyze existing game projects to produce useful documentation. Use when the user says "document project" or "generate docs"
Plan UX patterns and design specifications for game UI/HUD elements. Use when the user says "lets create UX design" or "create UX specifications" or "help me plan the game UX"
Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"
Creates a dedicated story file with all the context the agent will need to implement it later. Use when the user says "create the next story" or "create story [story identifier]"
Create comprehensive game test scenarios. Use when the user says "test design" or "design tests"
Generates or updates an index.md to reference all docs in the folder. Use if user requests to create or update an index of all files in a specific folder
Technical documentation specialist and knowledge curator. Use when the user asks to talk to Paige or requests the Technical Writer.
Lossless LLM-optimized compression of source documents. Use when the user requests to 'distill documents' or 'create a distillate'.
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
Game developer for story execution, code implementation, and code review. Use when the user asks to talk to Link Freeman or requests the Game Developer.
Game dev scrum master for sprint planning, story creation, and agile ceremonies. Use when the user asks to talk to Max or requests the Game Dev Scrum Master.
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
Interactive game brief creation guiding users through defining their game vision. Use when the user says "game brief" or "create brief"
Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"
Create Game Design Documents with mechanics and implementation guidance. Use when the user says "create GDD" or "game design document"
Create comprehensive narrative documentation with story structure and world-building. Use when the user says "narrative design" or "create narrative"
Review test quality and coverage. Use when the user says "test review" or "review tests"
Facilitate interactive brainstorming sessions using diverse creative techniques and ideation methods. Use when the user says help me brainstorm or help me ideate.
Analyzes current state and user query to answer BMad questions or recommend the next workflow or agent. Use when user says what should I do next, what do I do now, or asks a question about BMad
Push the LLM to reconsider, refine, and improve its recent output.
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
Game QA architect for test automation, performance profiling, and quality assurance. Use when the user asks to talk to GLaDOS or requests the Game QA Architect.
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
Create optimized project-context.md for AI agent consistency. Use when the user says "project context" or "generate context"
Scaffold end-to-end testing infrastructure. Use when the user says "e2e scaffold" or "set up e2e testing"
Design game performance testing strategy. Use when the user says "performance test" or "benchmark"
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
Generate automated game tests for gameplay systems. Use when the user says "automate tests" or "generate tests"
Generate or update sprint status from epic files for sprint planning. Use when the user says "plan the sprint" or "create sprint plan"
Facilitate a retrospective after completing a game development epic. Use when the user says "run a retrospective" or "lets do a retro"
Manage significant changes when sprint implementation is off track. Use when the user says "correct course" or "we need a course correction"
Summarize current sprint progress and surface risks. Use when the user says "sprint status" or "how is the sprint going"
Create a PRD from scratch. Use when the user says "lets create a product requirements document" or "I want to create a new PRD"
Orchestrates group discussions between all installed BMAD agents, enabling natural multi-agent conversations. Use when user requests party mode.
Splits large markdown documents into smaller, organized files based on level 2 (default) sections. Use if the user says perform shard document
Perform a Cynical Review and produce a findings report. Use when the user requests a critical review of something
Clinical copy-editor that reviews text for communication issues. Use when user says review for prose or improve the prose
Structural editor that proposes cuts, reorganization, and simplification while preserving comprehension. Use when user requests structural review or editorial review of structure
Walk every branching path and boundary condition in content, report only unhandled edge cases. Orthogonal to adversarial review - method-driven not attitude-driven. Use when you need exhaustive edge-case analysis of code, specs, or diffs.