
[production-grade internal] Audits and optimizes conversion funnels, implements CRO best practices for signup/onboarding/paywall/forms, designs A/B test experiments, builds growth loops, and prevents churn. Activated in the GROW phase alongside Growth Marketer. Routed via the production-grade orchestrator.
[production-grade internal] Generates documentation when you need to explain code — API references, developer guides, READMEs, architecture overviews, and changelogs. Includes automated changelog generation from git commits using Conventional Commits format. Routed via the production-grade orchestrator.
[production-grade internal] Thinking partner when you're unsure what to build or how — explores ideas, researches options, helps decide before committing to code. Routed via the production-grade orchestrator.
[production-grade internal] Turns product ideas and business goals into formal requirements — BRD, user stories, acceptance criteria, prioritization, metrics frameworks, A/B test design, and competitive analysis. Routed via the production-grade orchestrator.
[production-grade internal] Plans and executes go-to-market strategy, content marketing, SEO optimization, launch campaigns, copywriting, email sequences, social content, and analytics tracking. Activated in the GROW phase after SHIP. Routed via the production-grade orchestrator.
[production-grade internal] Builds data infrastructure — ETL/ELT pipelines, data warehousing, stream processing, data quality, orchestration (Airflow/Dagster), and analytics engineering (dbt). Routed via the production-grade orchestrator (Feature/Full Build mode).
[production-grade internal] Designs and implements game audio systems — spatial audio, adaptive music, sound design, audio middleware (Wwise/FMOD), and mix management. Creates immersive soundscapes that reinforce gameplay. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Systematic debugging and root-cause analysis — hypothesis-driven investigation, log analysis, bisection, reproduction strategies, and fix verification. Activated when bugs, errors, or unexpected behavior need diagnosis. Routed via the production-grade orchestrator.
[production-grade internal] Quality standards and production patterns for game assets and VFX. Covers procedural sprite generation, particle effects, screen effects, UI polish, background design, audio-visual sync, and visual feedback systems. Focused on web/Phaser 3 games but principles apply to any 2D engine. Triggers on: "game assets", "sprite quality", "VFX quality", "visual polish", "game juice", "particle effects", "screen shake", "game feel", "art quality", "generateTexture", "procedural art", "game aesthetics", "premium visuals", "UI helpers", "design tokens", "audio feedback", "game audio sync". Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Makes systems reliable in production — SLOs, monitoring, alerting, chaos engineering, incident runbooks, capacity planning. Routed via the production-grade orchestrator.
[production-grade internal] AI-powered mobile device testing specialist. Connects to Android (ADB) and iOS (WebDriverAgent) devices to automatically write and execute UI test cases using vision-based AI (Midscene.js). Activated when user wants to test on real mobile devices. Routed via the production-grade orchestrator.
[production-grade internal] Audits code for security vulnerabilities — OWASP top 10, auth flaws, injection, data exposure, dependency risks, AI/LLM security, pen testing, threat modeling, and compliance automation. Routed via the production-grade orchestrator.
[production-grade internal] Designs UI/UX wireframes, design systems, color palettes, typography, component specs, and interaction patterns. Produces design specifications for frontend-engineer to consume. Routed via the production-grade orchestrator.
[production-grade internal] Creates Unreal Engine visual systems — Niagara VFX, Material Editor shaders, Lumen/Nanite optimization, procedural effects, and art pipeline automation. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Plans and executes go-to-market strategy, content marketing, SEO optimization, launch campaigns, copywriting, email sequences, social content, and analytics tracking. Activated in the GROW phase after SHIP. Routed via the production-grade orchestrator.
Persistent project memory using JSONL (git-committed). TF-IDF search, markdown-aware chunking, value-weighted GC. Stores decisions, architecture, blockers, and task status for cross-session continuity.
[production-grade internal] Implements Godot multiplayer networking — MultiplayerSpawner/Synchronizer, ENet/WebSocket/WebRTC, server-authoritative logic, client prediction, and lobby systems. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs UI/UX wireframes, design systems, color palettes, typography, component specs, and interaction patterns. Produces design specifications for frontend-engineer to consume. Routed via the production-grade orchestrator.
[production-grade internal] Creates, edits, analyzes, and validates Excel spreadsheet files (.xlsx, .csv, .tsv). Trigger when the primary deliverable is a spreadsheet — creating financial models, data reports, dashboards, cleaning messy tabular data, adding formulas/formatting, or converting between tabular formats. Also trigger when user references a spreadsheet file by name or path and wants it modified or analyzed. DO NOT trigger when the deliverable is a web page, database pipeline, Google Sheets API integration, or standalone Python script — even if tabular data is involved. Routed via the production-grade orchestrator (Feature/Custom mode).
[production-grade internal] Implements Unreal Engine multiplayer — dedicated server architecture, GAS replication, client prediction, network optimization, and session management. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Implements backend services, APIs, and business logic — builds features, fixes bugs, refactors code from specs. Includes error handling, idempotency, concurrency, and clean architecture patterns. Routed via the production-grade orchestrator.
[production-grade internal] Implements Unity multiplayer networking — Netcode for GameObjects, relay services, lobby systems, client prediction, lag compensation, and matchmaking integration. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Security-first web scraping and data extraction — crawl4ai integration with URL validation, output sanitization, SSRF defense, CSS-first extraction, and browser isolation. Library-only mode (no Docker API). Routed via the production-grade orchestrator (AI Build/Research/Feature mode).
[production-grade internal] Builds Unreal Engine games with AAA-quality C++/Blueprint architecture — Gameplay Ability System (GAS), Nanite/Lumen optimization, modular systems, replication-ready code, and Lyra-style gameplay frameworks. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds Unity games with production-quality C# architecture — ScriptableObject-first design, decoupled event channels, DOTS-optional, Editor tooling, and platform optimization. Implements gameplay systems from Game Designer specs. Routed via the production-grade orchestrator (Game Build mode).
Creates and improves Forgewright skills through interview, writing, testing, and iteration. Use when user asks to create, improve, or audit skills. Triggers on: "make a skill", "build a skill", "create a skill for...", "improve this skill", "audit skills", "skill quality check". Routed via the production-grade orchestrator.
[production-grade internal] Turns product ideas and business goals into formal requirements — BRD, user stories, acceptance criteria, prioritization, metrics frameworks, A/B test design, and competitive analysis. Routed via the production-grade orchestrator.
[production-grade internal] Performance testing, profiling, and optimization — load testing, latency analysis, memory profiling, database query optimization, Core Web Vitals, and capacity planning. Routed via the production-grade orchestrator (Optimize mode).
Auto-generates a project-specific MCP server that exposes codebase intelligence (GitNexus graph, project profile, conventions) as MCP Tools, Resources, and Prompts — enabling any MCP-compatible AI client to understand the project.
[production-grade internal] Full-spectrum AI engineering — LLM optimization, RAG pipeline design, vector database architecture, AI agent orchestration, ML pipeline management, evaluation frameworks, and cost modeling. Routed via the production-grade orchestrator.
[production-grade internal] Builds production AI/ML systems — model training, fine-tuning, MLOps pipelines, model serving, evaluation frameworks, RAG optimization, and agent orchestration at scale. Routed via the production-grade orchestrator (AI Build mode).
[production-grade internal] Makes systems reliable in production — SLOs, monitoring, alerting, chaos engineering, incident runbooks, capacity planning. Routed via the production-grade orchestrator.
[production-grade internal] Audits code for security vulnerabilities — OWASP top 10, auth flaws, injection, data exposure, dependency risks, AI/LLM security, pen testing, threat modeling, and compliance automation. Routed via the production-grade orchestrator.
[production-grade internal] Performance testing, profiling, and optimization — load testing, latency analysis, memory profiling, database query optimization, Core Web Vitals, and capacity planning. Routed via the production-grade orchestrator (Optimize mode).
[production-grade internal] Builds web frontends — React/Next.js components, pages, design systems, state management, typed API clients. Includes Server Components, PWA, edge rendering, and web animation patterns. Routed via the production-grade orchestrator.
[production-grade internal] Builds data infrastructure — ETL/ELT pipelines, data warehousing, stream processing, data quality, orchestration (Airflow/Dagster), and analytics engineering (dbt). Routed via the production-grade orchestrator (Feature/Full Build mode).
[production-grade internal] Sets up deployment and infrastructure — Docker, CI/CD pipelines, cloud provisioning, environment configuration. Routed via the production-grade orchestrator.
[production-grade internal] Reviews code for quality — architecture conformance, anti-patterns, performance issues, maintainability. Read-only analysis, never modifies code. Routed via the production-grade orchestrator.
[production-grade internal] Designs production-grade APIs — REST, GraphQL, gRPC, and AsyncAPI patterns including pagination, versioning, error handling, rate limiting, and API governance. Routed via the production-grade orchestrator.
[production-grade internal] Bridges art and engineering — shader development, VFX pipelines, LOD optimization, performance budgets, and art tool creation. Maintains visual fidelity within hard performance constraints. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Audits and implements web/mobile accessibility — WCAG 2.2 AA/AAA compliance, screen reader support, keyboard navigation, color contrast, ARIA patterns, and assistive technology testing. Routed via the production-grade orchestrator (Harden mode).
[production-grade internal] Audits and implements web/mobile accessibility — WCAG 2.2 AA/AAA compliance, screen reader support, keyboard navigation, color contrast, ARIA patterns, and assistive technology testing. Routed via the production-grade orchestrator (Harden mode).
[production-grade internal] Builds production AI/ML systems — model training, fine-tuning, MLOps pipelines, model serving, evaluation frameworks, RAG optimization, and agent orchestration at scale. Routed via the production-grade orchestrator (AI Build mode).
[production-grade internal] Designs production-grade APIs — REST, GraphQL, gRPC, and AsyncAPI patterns including pagination, versioning, error handling, rate limiting, and API governance. Routed via the production-grade orchestrator.
[production-grade internal] Receives, evaluates, and validates client information before action — structured elicitation, critical evaluation, feasibility analysis, and information completeness gatekeeping. Ensures requirements are complete, consistent, and feasible before handing off to Product Manager. Routed via the production-grade orchestrator.
[production-grade internal] Receives, evaluates, and validates client information before action — structured elicitation, critical evaluation, feasibility analysis, and information completeness gatekeeping. Ensures requirements are complete, consistent, and feasible before handing off to Product Manager. Routed via the production-grade orchestrator.
[production-grade internal] Reviews code for quality — architecture conformance, anti-patterns, performance issues, maintainability. Read-only analysis, never modifies code. Routed via the production-grade orchestrator.
[production-grade internal] Audits and optimizes conversion funnels, implements CRO best practices for signup/onboarding/paywall/forms, designs A/B test experiments, builds growth loops, and prevents churn. Activated in the GROW phase alongside Growth Marketer. Routed via the production-grade orchestrator.
[production-grade internal] Designs and optimizes database systems — schema design, query optimization, migration management, indexing strategy, scaling patterns, and multi-database architecture. Routed via the production-grade orchestrator.
[production-grade internal] Designs and optimizes database systems — schema design, query optimization, migration management, indexing strategy, scaling patterns, and multi-database architecture. Routed via the production-grade orchestrator.
[production-grade internal] Full-spectrum AI engineering — LLM optimization, RAG pipeline design, vector database architecture, AI agent orchestration, ML pipeline management, evaluation frameworks, and cost modeling. Routed via the production-grade orchestrator.
[production-grade internal] Systematic debugging and root-cause analysis — hypothesis-driven investigation, log analysis, bisection, reproduction strategies, and fix verification. Activated when bugs, errors, or unexpected behavior need diagnosis. Routed via the production-grade orchestrator.
[production-grade internal] Sets up deployment and infrastructure — Docker, CI/CD pipelines, cloud provisioning, environment configuration. Routed via the production-grade orchestrator.
[production-grade internal] Bridges art and engineering — shader development, VFX pipelines, LOD optimization, performance budgets, and art tool creation. Maintains visual fidelity within hard performance constraints. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds web frontends — React/Next.js components, pages, design systems, state management, typed API clients. Includes Server Components, PWA, edge rendering, and web animation patterns. Routed via the production-grade orchestrator.
[production-grade internal] Quality standards and production patterns for game assets and VFX. Covers procedural sprite generation, particle effects, screen effects, UI polish, background design, audio-visual sync, and visual feedback systems. Focused on web/Phaser 3 games but principles apply to any 2D engine. Triggers on: "game assets", "sprite quality", "VFX quality", "visual polish", "game juice", "particle effects", "screen shake", "game feel", "art quality", "generateTexture", "procedural art", "game aesthetics", "premium visuals", "UI helpers", "design tokens", "audio feedback", "game audio sync". Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs and implements game audio systems — spatial audio, adaptive music, sound design, audio middleware (Wwise/FMOD), and mix management. Creates immersive soundscapes that reinforce gameplay. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs gameplay systems, core loops, economy balancing, GDD authoring, mechanic specifications, and player progression. Engine-agnostic — produces design documents consumed by Unity/Unreal/Godot engineers. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs gameplay systems, core loops, economy balancing, GDD authoring, mechanic specifications, and player progression. Engine-agnostic — produces design documents consumed by Unity/Unreal/Godot engineers. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds Godot Engine games with GDScript/C# — scene tree architecture, signal-based communication, shader language, multiplayer networking, and export configuration. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds Godot Engine games with GDScript/C# — scene tree architecture, signal-based communication, shader language, multiplayer networking, and export configuration. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Implements Godot multiplayer networking — MultiplayerSpawner/Synchronizer, ENet/WebSocket/WebRTC, server-authoritative logic, client prediction, and lobby systems. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs game levels, encounters, environmental storytelling, pacing, and spatial puzzles. Engine-agnostic — produces level design documents and blockout specifications consumed by engine engineers. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs game levels, encounters, environmental storytelling, pacing, and spatial puzzles. Engine-agnostic — produces level design documents and blockout specifications consumed by engine engineers. Routed via the production-grade orchestrator (Game Build mode).
Auto-generates a project-specific MCP server that exposes codebase intelligence (GitNexus graph, project profile, conventions) as MCP Tools, Resources, and Prompts — enabling any MCP-compatible AI client to understand the project.
Persistent project memory using JSONL (git-committed). TF-IDF search, markdown-aware chunking, value-weighted GC. Stores decisions, architecture, blockers, and task status for cross-session continuity.
[production-grade internal] Builds cross-platform mobile applications using React Native or Flutter — screens, navigation, native integrations, platform-specific adaptations, and app store preparation. Conditional skill — only activated when BRD includes mobile requirements. Routed via the production-grade orchestrator.
[production-grade internal] Builds cross-platform mobile applications using React Native or Flutter — screens, navigation, native integrations, platform-specific adaptations, and app store preparation. Conditional skill — only activated when BRD includes mobile requirements. Routed via the production-grade orchestrator.
[production-grade internal] AI-powered mobile device testing specialist. Connects to Android (ADB) and iOS (WebDriverAgent) devices to automatically write and execute UI test cases using vision-based AI (Midscene.js). Activated when user wants to test on real mobile devices. Routed via the production-grade orchestrator.
[production-grade internal] Designs narrative systems — branching dialogue, character voice, lore architecture, environmental storytelling, and narrative-gameplay integration. Uses Ink/Yarn/generic dialogue formats. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Designs narrative systems — branching dialogue, character voice, lore architecture, environmental storytelling, and narrative-gameplay integration. Uses Ink/Yarn/generic dialogue formats. Routed via the production-grade orchestrator (Game Build mode).
Orchestrates parallel task execution using git worktrees. Analyzes the task dependency graph, generates Task Contracts for each worker, spawns isolated Gemini CLI instances in separate worktrees, validates outputs, and merges results back into the main branch. Used by the production-grade orchestrator when parallel mode is selected.
Orchestrates parallel task execution using git worktrees. Analyzes the task dependency graph, generates Task Contracts for each worker, spawns isolated Gemini CLI instances in separate worktrees, validates outputs, and merges results back into the main branch. Used by the production-grade orchestrator when parallel mode is selected.
[production-grade internal] Generates documentation when you need to explain code — API references, developer guides, READMEs, architecture overviews, and changelogs. Includes automated changelog generation from git commits using Conventional Commits format. Routed via the production-grade orchestrator.
[production-grade internal] Thinking partner when you're unsure what to build or how — explores ideas, researches options, helps decide before committing to code. Routed via the production-grade orchestrator.
Orchestrates software engineering work — build apps, add features, fix bugs, refactor code, review PRs, write tests, deploy services, audit security, design architecture, generate docs, optimize performance, debug issues, or explore ideas. Any coding or development request gets routed to the right specialized skills automatically.
Orchestrates software engineering work — build apps, add features, fix bugs, refactor code, review PRs, write tests, deploy services, audit security, design architecture, generate docs, optimize performance, debug issues, or explore ideas. Any coding or development request gets routed to the right specialized skills automatically.
[production-grade internal] Manages project execution — sprint planning, task breakdown, velocity tracking, stakeholder updates, risk management, and retrospectives. Operational counterpart to Product Manager. Routed via the production-grade orchestrator (cross-cutting).
[production-grade internal] Manages project execution — sprint planning, task breakdown, velocity tracking, stakeholder updates, risk management, and retrospectives. Operational counterpart to Product Manager. Routed via the production-grade orchestrator (cross-cutting).
[production-grade internal] Designs, optimizes, and evaluates AI prompts — system prompts, chain-of-thought, few-shot examples, evaluation frameworks, prompt versioning, and cost optimization. Activated for AI-heavy features. Routed via the production-grade orchestrator.
[production-grade internal] Designs, optimizes, and evaluates AI prompts — system prompts, chain-of-thought, few-shot examples, evaluation frameworks, prompt versioning, and cost optimization. Activated for AI-heavy features. Routed via the production-grade orchestrator.
[production-grade internal] DSPy-powered algorithmic prompt optimizer. Evaluates failing skill plans and uses DSPy compilers (e.g. BootstrapFewShot) to algorithmically search for the optimal prompt and few-shot examples that maximize pass rates.
[production-grade internal] DSPy-powered algorithmic prompt optimizer. Evaluates failing skill plans and uses DSPy compilers (e.g. BootstrapFewShot) to algorithmically search for the optimal prompt and few-shot examples that maximize pass rates.
[production-grade internal] Writes and runs tests when you want to verify code works — unit, integration, e2e, performance, contract testing, and Playwright browser automation for visual regression and UI validation. Routed via the production-grade orchestrator.
[production-grade internal] Writes and runs tests when you want to verify code works — unit, integration, e2e, performance, contract testing, and Playwright browser automation for visual regression and UI validation. Routed via the production-grade orchestrator.
[production-grade internal] Builds Roblox experiences — Luau scripting, Roblox Studio tooling, experience design, DataStore persistence, avatar systems, monetization, and moderation. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds Roblox experiences — Luau scripting, Roblox Studio tooling, experience design, DataStore persistence, avatar systems, monetization, and moderation. Routed via the production-grade orchestrator (Game Build mode).
Creates and improves Forgewright skills through interview, writing, testing, and iteration. Use when user asks to create, improve, or audit skills. Triggers on: "make a skill", "build a skill", "create a skill for...", "improve this skill", "audit skills", "skill quality check". Routed via the production-grade orchestrator.
[production-grade internal] Implements backend services, APIs, and business logic — builds features, fixes bugs, refactors code from specs. Includes error handling, idempotency, concurrency, and clean architecture patterns. Routed via the production-grade orchestrator.
[production-grade internal] Designs system architecture when you need to decide tech stack, API contracts, data models, or infrastructure shape. Routed via the production-grade orchestrator.
[production-grade internal] Designs system architecture when you need to decide tech stack, API contracts, data models, or infrastructure shape. Routed via the production-grade orchestrator.
[production-grade internal] Builds Unity games with production-quality C# architecture — ScriptableObject-first design, decoupled event channels, DOTS-optional, Editor tooling, and platform optimization. Implements gameplay systems from Game Designer specs. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Implements Unity multiplayer networking — Netcode for GameObjects, relay services, lobby systems, client prediction, lag compensation, and matchmaking integration. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Creates Unity shaders using Shader Graph and HLSL — custom render passes, URP/HDRP materials, procedural effects, and post-processing. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Creates Unity shaders using Shader Graph and HLSL — custom render passes, URP/HDRP materials, procedural effects, and post-processing. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds Unreal Engine games with AAA-quality C++/Blueprint architecture — Gameplay Ability System (GAS), Nanite/Lumen optimization, modular systems, replication-ready code, and Lyra-style gameplay frameworks. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Implements Unreal Engine multiplayer — dedicated server architecture, GAS replication, client prediction, network optimization, and session management. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Creates Unreal Engine visual systems — Niagara VFX, Material Editor shaders, Lumen/Nanite optimization, procedural effects, and art pipeline automation. Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Conducts user research — usability testing, user interviews, persona creation, journey mapping, heuristic evaluation, and data-driven design recommendations. Routed via the production-grade orchestrator (Design mode).
[production-grade internal] Conducts user research — usability testing, user interviews, persona creation, journey mapping, heuristic evaluation, and data-driven design recommendations. Routed via the production-grade orchestrator (Design mode).
[production-grade internal] Security-first web scraping and data extraction — crawl4ai integration with URL validation, output sanitization, SSRF defense, CSS-first extraction, and browser isolation. Library-only mode (no Docker API). Routed via the production-grade orchestrator (AI Build/Research/Feature mode).
[production-grade internal] Creates, edits, analyzes, and validates Excel spreadsheet files (.xlsx, .csv, .tsv). Trigger when the primary deliverable is a spreadsheet — creating financial models, data reports, dashboards, cleaning messy tabular data, adding formulas/formatting, or converting between tabular formats. Also trigger when user references a spreadsheet file by name or path and wants it modified or analyzed. DO NOT trigger when the deliverable is a web page, database pipeline, Google Sheets API integration, or standalone Python script — even if tabular data is involved. Routed via the production-grade orchestrator (Feature/Custom mode).
[production-grade internal] Builds AR/VR/MR applications — spatial UI/UX, hand tracking, gaze input, controller interaction, comfort optimization, and cross-platform XR (Quest, Vision Pro, WebXR, PCVR). Routed via the production-grade orchestrator (Game Build mode).
[production-grade internal] Builds AR/VR/MR applications — spatial UI/UX, hand tracking, gaze input, controller interaction, comfort optimization, and cross-platform XR (Quest, Vision Pro, WebXR, PCVR). Routed via the production-grade orchestrator (Game Build mode).