
Build and publish a GitHub release
Delete all non-main branches (local + remote) and prune stale refs
Clean a review plan for handoff to a coding agent — prune false positives, add stale-data warnings
Guide diagnosis of a user-reported symptom — map to diagnostics, collect data, analyze
Pre-flight checklist — run high-signal review skills before a release
Find significant gaps in AHK test coverage and propose targeted new tests
Review profiler instrumentation coverage and recommend new instrumentation points
Find hardcoded constants that should be user-configurable via config registry
Audit comments for staleness — stale identifier references, outdated behavioral claims, and unverifiable flags
Audit debug logging and diagnostics for ungated disk writes, missing coverage, and overhead
Audit the D3D11 interop layer for per-frame waste — buffer allocations, redundant state calls, GPU readback efficiency
Audit README, AHK deep-dive, and LLM development pages for broken links, stale numbers, missing features, and new highlight opportunities
Audit the two latency-critical paths for blocking work, redundant computation, and micro-optimization opportunities
Zoom out and find whole classes of performance, bug, or anti-pattern issues hiding in plain sight
Audit for race conditions in timers, hotkeys, callbacks, and shared state
Open performance review
Audit for memory leaks, handle leaks, GDI leaks, and CPU churn
Incremental HLSL shader audit — grep-driven, no agent swarm, built for codebases with prior optimization passes
Audit AHK test suite for flaky patterns — blind sleeps, instant asserts, stale signals
Review query tools for runtime optimization opportunities
Spawn agent to trace code flow via query tools — answer only, no context cost
Analyze flight recorder dumps to diagnose bugs from event traces
Evaluate whether changes suggest new tests, modified tests, or new static analysis checks
Create a GitHub issue from an approved plan before implementation
Analyze speedscope profiles from Alt-Tabby's built-in profiler
Discover functions that block the main thread, then micro-audit each for internal optimization opportunities
Audit config registry for dead keys, no-op configs, stale descriptions, and organizational opportunities
Audit every Critical section for necessity, scope, and duration — find stale or overly broad holds that block the main thread
Find files approaching context limits and evaluate whether coupling-aware splits are worthwhile
Audit function visibility boundaries and rename misclassified public/private functions
Scan for hot loops over raw buffers that would benefit from MCode (native C) optimization
Audit CLAUDE.md and .claude/rules/ for stale references, outdated architecture claims, and rules now redundant with static analysis checks
Test combinatorial interactions between install options, launch modes, and user journeys
Open zoom out and find whole classes of performance, bug, or anti-pattern issues hiding in plain sight
Audit the D2D paint pipeline for per-frame waste — allocations, recomputation, redundant API calls at 120-240fps
Open Audit for race conditions in timers, hotkeys, callbacks, and shared state
Open Audit for memory leaks, handle leaks, GDI leaks, and CPU churn
Meta-audit all review skills for stale references, drifted architecture claims, and cross-skill inconsistencies
Mine git history for bug patterns that static analysis could have caught
Review static analysis checks for runtime optimization opportunities
Audit all lint-ignore suppressions for appropriateness and overuse
Audit all SKIP statements in the test suite for correctness
Audit query tools for accuracy, gaps, and retirement candidates
Retire a shader by moving its files to legacy/shaders_retired
Commit, push, and create a PR for the current branch
Create a new git worktree and switch the session into it
Remove a shader and all its associated files from the project
Convert Shadertoy GLSL shaders to HLSL for Alt-Tabby's D3D11 pipeline
Optimize AHK test suite speed without sacrificing reliability
Audit AHK test suite for drifted copies, dead tests, and design issues
Find gaps in static analysis where new checks could prevent classes of bugs
Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
Audit HLSL pixel shaders for GPU performance — math optimizations, ALU reduction, texture efficiency at 120-240fps
Audit the paint and frame loop paths for STA message pump reentrancy — COM calls that can dispatch timer/hotkey callbacks mid-execution
Review app polish — native feel, user-facing text, UX quality, and professional presentation
Review ownership.manifest for coupling that can be reduced
Find and plan removal of dead code (unused functions, variables, unreachable paths)
Open Review of code quality
Review code quality — separation of concerns, magic numbers, DRY, maintenance issues
Review code base for undocumented AHK engineering accomplishments.
Scan for AHK v1 patterns that slipped into the v2 codebase
Merge all open PRs into main with testing between each
Create a GitHub issue documenting the work done in this session
Evaluate whether changes need CLAUDE.md, rules, or skill updates
Explain a file, function, or system — architectural walkthrough using query tools