
Comprehensive code review workflow for TypeScript, JavaScript, Python, Swift, Kotlin, and Go. Use when reviewing pull requests or local diffs, providing code feedback, identifying bugs/performance issues, checking best practices, security risks, and generating structured review checklists/reports. Includes scripts to analyze git diffs, scan for common issues, and output a review report.
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
Write, review, and modernize UIKit code for legacy-to-modern iOS apps (iOS 12+ through latest). Use when building UIKit screens, refactoring massive view controllers, optimizing table/collection rendering, improving animation/layout/state patterns, applying modern APIs with iOS 12-safe fallbacks, and planning incremental UIKit↔SwiftUI migration with measurable quality gates.
Professional iOS development competency coverage across Swift language mastery, SwiftUI + UIKit UI development, architecture/patterns (MVVM, Coordinator, Clean), networking/data/persistence, platform capabilities (lifecycle, background, device features), accessibility, testing/debugging/performance, and CI/CD + App Store distribution. Use when implementing or reviewing iOS code for best-practice patterns, concurrency/thread-safety, memory/ARC issues, architecture decisions, data layers, testing strategy, or release readiness.
Master Apple-standard iOS UI design and implementation across SwiftUI and UIKit. Use when designing or reviewing iOS screens to follow Human Interface Guidelines (HIG), build adaptive layouts, choose navigation patterns (NavigationStack/TabView/sheets or UINavigationController/UITabBarController), integrate SF Symbols/system typography/semantic colors, ensure Dark Mode + high-contrast support, and implement accessibility (VoiceOver, Dynamic Type, touch targets).