
Orchestrator dispatching PLAN→EXECUTE→EMIT→VERIFY→UPDATE-DOCS skill chain; spool-driven task execution with session isolation
Create a lang/ plugin that wires any CLI tool or language runtime into gm-cc — adds exec:<id> dispatch, optional LSP diagnostics, and optional prompt context injection. Zero hook configuration required.
State machine orchestrator. Mutable discovery, PRD construction, and full PLAN→EXECUTE→EMIT→VERIFY→COMPLETE lifecycle. Invoke at session start and on any new unknown.
Web research via parallel subagent fan-out. Use when a question needs the live web, spans multiple sources, requires comparison across vendors/papers/repos, or would saturate a single context window. Skip for one-page lookups answerable by a single WebFetch.
Mandatory codebase search workflow. Use whenever you need to find anything in the codebase. Start with two words, iterate by changing or adding words until found.
Browser automation via playwriter. Use when user needs to interact with websites, navigate pages, fill forms, click buttons, take screenshots, extract data, test web apps, or automate any browser task.
AI-native software engineering via skill-driven orchestration on oc; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on zed; bootstraps plugkit for task execution and session isolation
Run shell commands on remote SSH hosts via exec:ssh. Reads targets from ~/.claude/ssh-targets.json. Use for deploying, monitoring, or controlling remote machines.
VERIFY and COMPLETE phase. End-to-end system verification and git enforcement. Any new unknown triggers immediate snake back to planning — restart chain.
EMIT phase. Pre-emit debug, write files, post-emit verify from disk. Any new unknown triggers immediate snake back to planning — restart chain.
UPDATE-DOCS phase. Refresh README.md, AGENTS.md, and docs/index.html to reflect changes made this session. Commits and pushes doc updates. Terminal phase — declares COMPLETE.
The required surface for any text task whose correctness depends on understanding. Code does mechanics; this skill does meaning. Invoked via Agent(subagent_type='gm:textprocessing', model='haiku', ...).
AI-native software engineering via skill-driven orchestration on cursor; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on copilot-cli; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on gc; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on codex; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on vscode; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on kilo; bootstraps plugkit for task execution and session isolation
EXECUTE phase AND the foundational execution contract for every skill. Every spool dispatch run, every witnessed check, every code search, in every phase, follows this skill's discipline. Resolve all mutables via witnessed execution. Any new unknown triggers immediate snake back to planning — restart chain from PLAN.
AI-native software engineering via skill-driven orchestration on jetbrains; bootstraps plugkit for task execution and session isolation
AI-native software engineering via skill-driven orchestration on cc; bootstraps plugkit for task execution and session isolation
Governance reference invoked by PLAN/EXECUTE/EMIT/VERIFY. Separates route discovery (PLAN) from weak-prior handoff (EXECUTE) from earned-emission legitimacy (EMIT/VERIFY). Encodes 16-failure taxonomy, 4 state planes, ΔS/λ/ε/Coverage metrics, governance stress suite.
Scaffold and maintain a GitHub Pages site. Buildless in browser (webjsx + rippleui via CDN), flatspace for content aggregation built during GH Actions. Use when user wants to create or update a GH Pages site.
Build multiplayer physics games with the Spawnpoint engine. Use when asked to: create a game, add physics objects, spawn entities, build a map/level, handle player interaction, add weapons, respawn, scoring, create moving platforms, manage world config, load 3D models, add HUD/UI, work with the EventBus, or develop any app inside an apps/ directory.