
Helps create and manage entities in HYTOPIA SDK games. Use when users need to create game objects, NPCs, items, or any interactive objects. Covers Entity class, spawn/despawn, components, animations, and lifecycle management.
Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.
Helps build and manage worlds in HYTOPIA SDK. Use when users need to create terrain, place blocks, manage chunks, or work with the world editor integration. Covers blocks, chunk loading, world generation, and build.hytopia.com workflow.
Helps control camera perspectives in HYTOPIA SDK games. Use when users need first-person/third-person views, camera tracking, zoom effects, or cinematic cameras. Covers PlayerCamera, camera modes, offsets, and FOV.
Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.
Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.
Helps manage assets in HYTOPIA SDK games. Use when users need to load models, textures, audio, or UI elements. Covers asset loading, HytopiaUI, models, textures, sounds, and asset optimization.
Helps debug HYTOPIA SDK games. Use when users need performance monitoring, error handling, client debugging, or troubleshooting. Covers debug panels, ErrorHandler, browser dev tools, and server logging.
Helps configure lighting in HYTOPIA SDK games. Use when users need ambient light, sun/directional light, point lights, spot lights, or day/night cycles. Covers Light class, shadows, and performance optimization.
Helps save and load persistent data in HYTOPIA SDK games. Use when users need to save player progress, leaderboards, game state, or any data that persists across sessions. Covers PersistenceManager, global data, and player data.
Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, raycasting, and physics simulation.
Helps create and use plugins in HYTOPIA SDK games. Use when users need to add NPM packages, create reusable modules, or extend game functionality. Covers plugin requirements, installation, and best practices.